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hyperPad

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  3. Did anyone figure out the IAP problem?

Did anyone figure out the IAP problem?

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  • Wazk MobileW Offline
    Wazk MobileW Offline
    Wazk Mobile
    wrote on last edited by
    #1

    If you found out how to do it, please tell me.

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    • Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #2

      @Hamed @Murtaza

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      • MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by
        #3

        What IAP problem?

        Wazk MobileW 1 Reply Last reply
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        • Wazk MobileW Offline
          Wazk MobileW Offline
          Wazk Mobile
          wrote on last edited by
          #4
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          • MurtazaM Murtaza

            What IAP problem?

            Wazk MobileW Offline
            Wazk MobileW Offline
            Wazk Mobile
            wrote on last edited by
            #5

            @murtaza
            With the broadcast and receive I cant find how to put them in the game all I was shown was 1 bit of code and everytime I’d ask it whould just lead me to the same code, things like what script, where in script, maybe a guide in the mannul idk I just want something.

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            • MurtazaM Offline
              MurtazaM Offline
              Murtaza
              Admin
              wrote on last edited by
              #6

              Oh ok. I thought there was a bug or something.

              Unfortunately we can't really go deeper than that. With that functionality you need to write your purchase in swift/objective c. We're not in the position to write code for our users, as this can get very problematic very quickly.

              If you had some in-app purchase code or something started we'd be happy to look at it and assist you. But can't write the entire logic.

              Basically you need to learn how to make an in-app purchase in XCode, then use that bit of code @Hamed shared before to tell hyperPad that purchase has been made.

              But I'd start with something easier. Try to send/receive a simple value between objective C first. Then work your way up to an entire purchase system.

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