1.21 is now available!
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Another great update for hyperPad! We've added some features you all have been asking for making hyperPad incredibly more powerful!
We've also fixed a bunch of bugs and improved overall performance.
Feel free to discuss the changes, or any questions regarding the update.What's new:
- New Asset Importer: We've streamlined importing assets. You can now import Sprite sheets, BMfonts, and other unique assets all directly within hyperPad.
- Import from the Files app: With the new importer you now have access to Apples Files app. Giving you access to local storage, and multiple cloud services like iCloud and Dropbox.
- Object Referencing: This is what you've been waiting for. You can now get an object by its name or ID inside of behaviours. So you no longer have to visually select an object in the behaviour editor. You can just enter its name. Most behaviours now output the object name/ID and can be dragged in the Object A/B field on the behaviour properties.
- Get Object Behaviour: A new behaviour to use alongside the object referencing functionality. This behaviour will output the ID, position, scale, skew, rotation and tags of a specific object.
- iPhone X (and newer) aspect ratio support: You now have access to a new aspect ratio for the new apple devices with no home button.
- New behaviour interface for deleting connecting lines. This will reduce those frustrating accidental connection deletes in the behaviour editor.
- Optional user accounts! You no longer need an account to use hyperPad. However keep in mind you'll have a limited experience.
- New Get bounding box behaviour. Gets an objects X and Y bounding box coordinates. You can use this to see if 2 objects are colliding with each other even if they're not physics.
- New Is Intersecting behaviour: Input coordinates for two shapes and check if they are intersecting.
- New "View Backups" button in projects screen to quickly see all backups for a project.
- New Audio engine! We've switched to AudioKit for more reliable and higher quality sound output.
Fixed Bugs:
- Can now launch the interactive tutorial again (Option located in the Learn tab).
- Fixed bug where value behaviour would act like a pointer with broadcast message.
- Fixed bug where play animation behaviour wouldn't save the position of frames added tot he film strip.
- Fixed crash when free users would get disconnected from the internet
- Fixed else-if behaviour not running on spawned object
- Fixed crash when empty objects and labels would try using set graphic behaviour.
- Fixed random error when downloading assets from the asset shop
- Fixed bug where banner ads could cause hyperPad to freeze.
- Fixed bug where play sound would stop playing after a few seconds.
- Fixed bug where set graphic behaviour would sometimes cause an object to disappear.
- Fixed bug where behaviour input fields would round the digits.
- Fixed bugs with offline mode.
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The new update has killed my new project.
The Privot Attach and Weld Attach doesn't work for me anymore.
30 Levels I can forget now π -
sad to hear that sir...
Guess we are two in that same boat now.π
My game is messed up too after the update. Unlike in the old 1.190, here, my flipped objects do not collide with multiple tagged objects once you change their collision points. Sounds break and make the screen stutter when playing shooting sounds alongside the background music. Receive message for scores appear to be erratic in some levels too but never on the old version. Guess I am doomed too... -
@Dave007 @Aries29 can you guys do the following:
Create a post on the bug section for each bug explaining whatβs broken, how to reproduce, what you expect to happen for each issue? That way itβs easier for us to track.
And also email us your projects and tell us which scene and which objects have the affected behaviours?
That way we can release a new update right away fixing reported issues.
Thanks!
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Guys no need to panic. Once we have the information we need we'll have a fixed version out in a few days.
Bug fixes like these are quick, it's major releases that take a while.We just need the information to fix them ASAP..
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@hamed I was able to fix my problem with small changes
Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again. -
Yay! Finally! :)
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@dave007 said in 1.21 is now available!:
@hamed I was able to fix my problem with small changes
Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again.Can you still make a detailed post on the issue? So we can see what we broke? :)
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Still cannot find a fix for the broken collision points of flipped objects. Hope you've received the link of my project by the way sir murtaza.π
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Pivot and weld attach seem to be ok in my project though.
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@aries29 said in 1.21 is now available!:
Still cannot find a fix for the broken collision points of flipped objects. Hope you've received the link of my project by the way sir murtaza.π
I believe this issue is the one Aidan has messaged about. He mentioned a work around to me
"Setting collision of unflipped object and then flipping it works fine" maybe give that a try? I haven't looked at the issue yet so I'm not 100% sure if it's the same or if the work around will work for you.As for your file, now I haven't. Did you send it to us by email?
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@murtaza
I already tried what Aidan said sir. But it still doesn't work unfortunately. -
Already sent the link to my project via contac@hyperpad sir along with a video and observation about the sounds in the recent update. Please let me know once you got the email, the link, and the video there. Thanks...
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Can you make posts in the bug section in the format Hamed suggested? This way we can fix the problems ASAP? The formatting and information is very important as that way we can have it fixed fast rather then us having to search around and figure out the bug.
Because an app like hyperPad has a million different way of doing things so unless we know 100% exactly what you're doing we're just guessing at how to reproduce problems.Eg. When you say collisions with tags do not work. What does this mean? Give an example of your behaviours how they are set up, give steps on how we can reproduce it and test.
Give an example project showing this error and only this error. -
Ok. So did you get the email I sent you along with the link to my project sir?
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Yup got the email. But could you do that as well? Helps the rest of the team get the information they need easier, and also if it's on the forum other users can give their input too (if it's happening to them they can include details that may be left our, or it could be slightly different for them)
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@murtaza said in 1.21 is now available!:
@dave007 said in 1.21 is now available!:
@hamed I was able to fix my problem with small changes
Privot Attach and Weld Attach already work, but it didn't work with the new version. With a few small changes it worked again.Can you still make a detailed post on the issue? So we can see what we broke? :)
This is very important! Can you tell us what was wrong and what you had to change for it to work?
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@hamed
Pivot Attach and Weld Attach had to be arranged differently for it to work 100%.
Otherwise it doesn't work sometimes. -
We've just released the 1.22 update fixing many of the reported bugs (including the sound issues!)
It should be rolling out across the app store across the world shortly. So keep an eye out for it.