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hyperPad

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  4. Latest Update destroyed my play sound behaviors!!!!!!!!

Latest Update destroyed my play sound behaviors!!!!!!!!

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  • HamedH Offline
    HamedH Offline
    Hamed
    Admin
    wrote on last edited by
    #33

    @Aries29 Try again

    Aries29A Aidan_FireA 2 Replies Last reply
    0
    • HamedH Hamed

      @Aries29 Try again

      Aries29A Offline
      Aries29A Offline
      Aries29
      wrote on last edited by
      #34

      @hamed still no luck.
      0_1543881000803_BBCBFEFA-2FE8-4A77-A86C-78B1B1524AC2.png

      1 Reply Last reply
      0
      • Aries29A Offline
        Aries29A Offline
        Aries29
        wrote on last edited by Aries29
        #35

        Also, I'd like to inform you @hamed that in the present hyperpad version, play music does not work well with play sound behaviors and other play music behaviors found inside an overlay. In my case, the play music behavior in my scene "does not return and resume playing like it used to" when a pop up overlay with its own play music behavior is invoked. What happens is that, whatever music is playing in that overlay as play music behavior, continues to play on the scene even when the overlay is already closed. My "patch-up" solution right now, is to literally and physically drag a music icon outside the overlay space. Outside where it cannot be easily controlled along with other behaviors. Please. Look into this as well. Hyperpad's sound behavior was pretty damaged after the last two updates. Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project. I have deadlines and at this rate, if your upcoming update is still going to make things worst especially on both play music and play sound behaviors, I may not be able to have this game rated by my jurors and hence, forfeit graduating this March 2019. All thanks to botched up music behaviors in the game.

        MurtazaM 1 Reply Last reply
        0
        • Aries29A Offline
          Aries29A Offline
          Aries29
          wrote on last edited by
          #36

          And before any of you tells me that it's "just" music behaviors, try playing a game without any. Or one where it doesn't work well. And see how it affects your gameplay and the overall assessment of the game in my case. My jurors will think that hyperpad is crap and instead of persuading them to take it seriously as a creation software and help me recommend it with their stamp of approval to countless teachers in the academe, I'd lose that opportunity for good.

          1 Reply Last reply
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          • Aries29A Aries29

            Also, I'd like to inform you @hamed that in the present hyperpad version, play music does not work well with play sound behaviors and other play music behaviors found inside an overlay. In my case, the play music behavior in my scene "does not return and resume playing like it used to" when a pop up overlay with its own play music behavior is invoked. What happens is that, whatever music is playing in that overlay as play music behavior, continues to play on the scene even when the overlay is already closed. My "patch-up" solution right now, is to literally and physically drag a music icon outside the overlay space. Outside where it cannot be easily controlled along with other behaviors. Please. Look into this as well. Hyperpad's sound behavior was pretty damaged after the last two updates. Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project. I have deadlines and at this rate, if your upcoming update is still going to make things worst especially on both play music and play sound behaviors, I may not be able to have this game rated by my jurors and hence, forfeit graduating this March 2019. All thanks to botched up music behaviors in the game.

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by
            #37

            @aries29 said in Latest Update destroyed my play sound behaviors!!!!!!!!:

            Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project.

            Because it’s better for the future of hyperPad and is actuallcy better. There are currently some growing pains, but we’re working on ironing out the last few bugs with it.

            Aries29A 1 Reply Last reply
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            • MurtazaM Murtaza

              @aries29 said in Latest Update destroyed my play sound behaviors!!!!!!!!:

              Makes me wonder why you changed the sound engine and caused me a lot of trouble on my project.

              Because it’s better for the future of hyperPad and is actuallcy better. There are currently some growing pains, but we’re working on ironing out the last few bugs with it.

              Aries29A Offline
              Aries29A Offline
              Aries29
              wrote on last edited by
              #38

              @murtaza I fully understand. I just hope it works just as good as the last sound engine did. Got to believe in you guys. But please, do your best to iron this out asap. I wish time is on my side right now. But I can only do so much given how slim my time is at the moment. Still have to write the rest of my paper and fixing this game is already taking quite a toll on my time at the moment. Can you please let me access the current beta app? @hamed has not fixed the link he posted here to let me join.

              1 Reply Last reply
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              • Aries29A Offline
                Aries29A Offline
                Aries29
                wrote on last edited by
                #39

                Can you please allow me to join the beta testers please @murtaza and @hamed? Been waiting for your responses since this morning.

                1 Reply Last reply
                0
                • MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by
                  #40

                  Just manually invited you by your email. hopefully it works this time. Check you emails for an apple testflight email with instructions

                  1 Reply Last reply
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                  • Aries29A Offline
                    Aries29A Offline
                    Aries29
                    wrote on last edited by Aries29
                    #41

                    @murtaza said in Latest Update destroyed my play sound behaviors!!!!!!!!:

                    Just manually invited you by your email. hopefully it works this time. Check you emails for an apple testflight email with instructions

                    Thank you @murtaza.

                    1 Reply Last reply
                    0
                    • HamedH Hamed

                      @Aries29 Try again

                      Aidan_FireA Offline
                      Aidan_FireA Offline
                      Aidan_Fire
                      wrote on last edited by
                      #42

                      @hamed Ok, so after downloading the latest build, I tried the test project again. It seems to work a lot better, but Play Music appears to have a much higher maximum volume than Play Sound. I played them both at 100 volume, they both sounded the same even when played at the same time, but when I tried playing both at 1000, Play Music was much louder and Play Sound seemed to be unchanged. I think they still have different scaling to each other, playing both at volume 20 causes Play Music to be much quieter while Play Sound is still unchanged from when it was 100.

                      1 Reply Last reply
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                      • Aries29A Offline
                        Aries29A Offline
                        Aries29
                        wrote on last edited by
                        #43

                        Just checked by email and there's none. Where did you happen to send it? My email add is asperez@bicol-u.edu.ph

                        MurtazaM 1 Reply Last reply
                        0
                        • Aries29A Aries29

                          Just checked by email and there's none. Where did you happen to send it? My email add is asperez@bicol-u.edu.ph

                          MurtazaM Offline
                          MurtazaM Offline
                          Murtaza
                          Admin
                          wrote on last edited by
                          #44

                          @aries29 sent it to the one thats in your profile.
                          On apples side it says invite sent. Check your junk mail maybe? It would be coming from apple testflight, not hyperpad.

                          1 Reply Last reply
                          0
                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #45

                            @Aries29 can you try the link again?

                            1 Reply Last reply
                            0
                            • MurtazaM Offline
                              MurtazaM Offline
                              Murtaza
                              Admin
                              wrote on last edited by
                              #46

                              Aries, I resent the invite since it didn't show it being installed/accepted.
                              Also try the link again if you're not getting any email as others have reported that the link is working for them.
                              https://testflight.apple.com/join/2tOMSM6Z

                              1 Reply Last reply
                              0
                              • HamedH Offline
                                HamedH Offline
                                Hamed
                                Admin
                                wrote on last edited by
                                #47

                                @aidan-oxley Play Music and Play Sound work slightly differently. Play sound has a maximum of about 230 whereas Play music can go higher. The reason for this is because Sound Effects are converted into Midi in the new audio library we're using. And the volume on midi goes from -90 decibels to 12 decibels. We had to convert this into loudness using the formulas here: http://www.sengpielaudio.com/calculator-loudness.htm. So it's going to be slightly off, but good enough in most situations.

                                Aidan_FireA 1 Reply Last reply
                                0
                                • HamedH Hamed

                                  @aidan-oxley Play Music and Play Sound work slightly differently. Play sound has a maximum of about 230 whereas Play music can go higher. The reason for this is because Sound Effects are converted into Midi in the new audio library we're using. And the volume on midi goes from -90 decibels to 12 decibels. We had to convert this into loudness using the formulas here: http://www.sengpielaudio.com/calculator-loudness.htm. So it's going to be slightly off, but good enough in most situations.

                                  Aidan_FireA Offline
                                  Aidan_FireA Offline
                                  Aidan_Fire
                                  wrote on last edited by Aidan_Fire
                                  #48

                                  @hamed Play Sound appears to max out at a value of 20 (or perhaps it was 23 because of 230 with no 0?).

                                  1 Reply Last reply
                                  0
                                  • Aries29A Offline
                                    Aries29A Offline
                                    Aries29
                                    wrote on last edited by
                                    #49

                                    @hamed and @murtaza, I just tested the latest beta build. The play sound works louder now, but it still doesn't solve the sound not returning after an overlay such as pause is invoked. THE SOUND DOES NOT RETURN STILL. Also, I still need to flip the image into its original side before I can change it's collision points. Else, it will create a "ghost” set of collision points of its own ahead of it.

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                                    0
                                    • HamedH Offline
                                      HamedH Offline
                                      Hamed
                                      Admin
                                      wrote on last edited by
                                      #50

                                      @Aidan-Oxley that doesn't sound right. When I was testing it, I noticed a significant difference between entering 5, 20 and 100 for play sound.

                                      @Aries29 Hmm. I don't think we ever resumed sound effects when closing an overlay. Let me see what I can do to fix that.

                                      @Aries29 Can you create a really tiny project that shows the flipping issue with a minimal amount of behaviours telling me what is happening and what should be happening? That kind of issue is really hard to debug on your current project.

                                      Aries29A 2 Replies Last reply
                                      0
                                      • HamedH Hamed

                                        @Aidan-Oxley that doesn't sound right. When I was testing it, I noticed a significant difference between entering 5, 20 and 100 for play sound.

                                        @Aries29 Hmm. I don't think we ever resumed sound effects when closing an overlay. Let me see what I can do to fix that.

                                        @Aries29 Can you create a really tiny project that shows the flipping issue with a minimal amount of behaviours telling me what is happening and what should be happening? That kind of issue is really hard to debug on your current project.

                                        Aries29A Offline
                                        Aries29A Offline
                                        Aries29
                                        wrote on last edited by Aries29
                                        #51

                                        @hamed it used to work before. A simple scenario. Your character is walking in a level. Stumbles on a treasure. You collided with it or touched it as player. Overlay pops up with its own sound or music telling you what it is. Then you close the overlay. By then you should be able to hear your own music and play sounds "back" from that same scene underneath that overlay right? How come you're saying you never allowed that when in ver. 1.190 it works "normally?" And it should work that way logically right? Any music or play sound behavior should resume working after a pop-up overlay is closed. What for is the resume all toggle in your close overlay behavior if not for that?

                                        HamedH 1 Reply Last reply
                                        0
                                        • HamedH Hamed

                                          @Aidan-Oxley that doesn't sound right. When I was testing it, I noticed a significant difference between entering 5, 20 and 100 for play sound.

                                          @Aries29 Hmm. I don't think we ever resumed sound effects when closing an overlay. Let me see what I can do to fix that.

                                          @Aries29 Can you create a really tiny project that shows the flipping issue with a minimal amount of behaviours telling me what is happening and what should be happening? That kind of issue is really hard to debug on your current project.

                                          Aries29A Offline
                                          Aries29A Offline
                                          Aries29
                                          wrote on last edited by Aries29
                                          #52

                                          @hamed as for the collision points, a picture is worth a thousand words. Just look at these please:
                                          2_1544110185192_4965CCCC-594F-4789-9742-7931C56B88BB.png 1_1544110185192_63B5C9A0-F5A0-43A2-BB8D-D118CD1C7FA0.png 0_1544110185192_5D26301F-736C-46AB-9F96-8B44DAF12930.png

                                          This happens when I am editing the collision points of an object (see pic 3) that is not originally facing the way it should be like this vine above. This vine originally has its tail facing right. I simply "flipped" it over the x axis to face left (see pic 1). Once I edit its collision points, the ghost of its edited collision points appear ahead of it (see pic 2). The only work around I have for this as suggested by @Aidan-Oxley which works as a hit or miss, is to first flip it on its original side, edit its collision points, then flip it back to the way I intended it. Not a fine solution though for an intuitive app such as hyperpad.

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