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hyperPad

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  3. Randomize Object

Randomize Object

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randomizesrandome objects
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  • ShasttoonS Offline
    ShasttoonS Offline
    Shasttoon
    wrote on last edited by
    #1

    Hi guys :)
    I’m new in Hyperpad and I have a lot of questions :)) But for now I need to know how can I make one object spawn and move in the screen randomly?

    Thanks for answering 🙏

    Aidan_FireA 1 Reply Last reply
    1
    • ShasttoonS Shasttoon

      Hi guys :)
      I’m new in Hyperpad and I have a lot of questions :)) But for now I need to know how can I make one object spawn and move in the screen randomly?

      Thanks for answering 🙏

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      @Shasttoon Use the Spawn On Area behaviour, you can spawn objects straight into a random place.
      1EF8D11D-65EB-432F-BA50-03604B5AD46A.png
      You just need to make sure the Randomness is at 100% and put in the coordinates of the bottom left of the screen and top right (0 0 is bottom left, 32 24 is top right of the screen if you're on a normal iPad)

      1 Reply Last reply
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      • ShasttoonS Offline
        ShasttoonS Offline
        Shasttoon
        wrote on last edited by
        #3

        Thanks @Aidan-Oxley 🙏
        I did what you said But I can control the number of the objects in the screen. What ever number I put in the { #Alive Objects } dosn’t work!

        Aidan_FireA 1 Reply Last reply
        0
        • ShasttoonS Shasttoon

          Thanks @Aidan-Oxley 🙏
          I did what you said But I can control the number of the objects in the screen. What ever number I put in the { #Alive Objects } dosn’t work!

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          @Shasttoon That option means that say once you reach 30 objects that exist, no more will be able to spawn (if you turn on Recycle, it will delete the oldest one instead).

          And after testing it just then, it works fine for me. If you want to spawn more than one at a time, change the Multiplier.

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