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hyperPad

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  3. How to create an animated button “Shaking effect”

How to create an animated button “Shaking effect”

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  • MelideM Melide

    @SplitMindGaming I give up, really. I really think you are doing it on purpose. Good luck.

    SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #14

    @XxWhiteHearrxX wow really. You have to understand that just because its easy for you to quickly figure out on your end because you know the program. That many of us dont understand it like that. Its why i asked the question. Obviously if i knew how to do it i woudnt have asked right. All your saying is add value here and there. You dont know how to break it down properly and you get frustrated and try to insult my intelligence with your rude emojis and remarks. I appreciate you trying to help but if your not willing to really break it down so I can understand. Dont even reply at all. Let someone who is less rude then you respond back.

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    • SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #15

      I also am reading what this man is saying over and over and I literally dont understand what im doing wrong. He said to put get position values to random number. Look at my recent screenshot. Did i not do that? Can someone else please chime in and explain it a little more clearer. Hyperpad is a really new interface to me. So please if you decide to answer try not to get too frustrated with me.

      MelideM 2 Replies Last reply
      0
      • SplitMindGamingS SplitMindGaming

        I also am reading what this man is saying over and over and I literally dont understand what im doing wrong. He said to put get position values to random number. Look at my recent screenshot. Did i not do that? Can someone else please chime in and explain it a little more clearer. Hyperpad is a really new interface to me. So please if you decide to answer try not to get too frustrated with me.

        MelideM Offline
        MelideM Offline
        Melide
        wrote on last edited by
        #16

        @SplitMindGaming Ok, maybe you haven't got it right. It's also my fault if you I can't tell you how it's going on so don't worry you are absolutely right blaming me ( I'm also blaming myself, that's why I put emojis. It's also frustrating for me when I can't understand things properly. Sorry being rude tho ). I'm making a simple program right to show you how I would make it. I'm sending you the screenshot real soon 🤞

        SplitMindGamingS 1 Reply Last reply
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        • MelideM Melide

          @SplitMindGaming Ok, maybe you haven't got it right. It's also my fault if you I can't tell you how it's going on so don't worry you are absolutely right blaming me ( I'm also blaming myself, that's why I put emojis. It's also frustrating for me when I can't understand things properly. Sorry being rude tho ). I'm making a simple program right to show you how I would make it. I'm sending you the screenshot real soon 🤞

          SplitMindGamingS Offline
          SplitMindGamingS Offline
          SplitMindGaming
          wrote on last edited by
          #17

          @XxWhiteHearrxX thanks for that. It means alot. I promise you im not trying to mock you in any way. I literally do not know alot about this software. I do appreciate your help and your very attentive to this forum which i admire from you.

          MelideM 1 Reply Last reply
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          • SplitMindGamingS SplitMindGaming

            I also am reading what this man is saying over and over and I literally dont understand what im doing wrong. He said to put get position values to random number. Look at my recent screenshot. Did i not do that? Can someone else please chime in and explain it a little more clearer. Hyperpad is a really new interface to me. So please if you decide to answer try not to get too frustrated with me.

            MelideM Offline
            MelideM Offline
            Melide
            wrote on last edited by
            #18

            @SplitMindGaming 3C98DE70-E434-432D-885E-B9B4581DCE91.jpeg

            This program is not fully reliable, but it’s very simple. The first Random Number and Add Values are for X values and the second Random Number and Add Values are for Y values. The Add Values are set like this : Get Position values + Random Number. To stop it, just turn the Timer Off and it should stop everything. If you want to be precise, you can also move the object back when it’s off. I hope it’s more clear now 😣

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            • SplitMindGamingS SplitMindGaming

              @XxWhiteHearrxX thanks for that. It means alot. I promise you im not trying to mock you in any way. I literally do not know alot about this software. I do appreciate your help and your very attentive to this forum which i admire from you.

              MelideM Offline
              MelideM Offline
              Melide
              wrote on last edited by
              #19

              @SplitMindGaming Don’t worry. But you really have to experiment yourself on how it works. It’s better cause it’ll be really fast for you when you’ll have an idea. I suggest you to go test every behaviors just to be familiar with them. That way you could understand better on what you can do with hyperPad. Also, hyperPad has already some tutorials or manuals, giving you the link : https://www.hyperpad.com/learn

              SplitMindGamingS 1 Reply Last reply
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              • MelideM Melide

                @SplitMindGaming Don’t worry. But you really have to experiment yourself on how it works. It’s better cause it’ll be really fast for you when you’ll have an idea. I suggest you to go test every behaviors just to be familiar with them. That way you could understand better on what you can do with hyperPad. Also, hyperPad has already some tutorials or manuals, giving you the link : https://www.hyperpad.com/learn

                SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #20

                @XxWhiteHearrxX thanks for the link. Yes I spend many hours on the website actually really trying to sponge evrything up. Its also the reason for my many questions. That and it will help the website out when people search for similar things. On your project when you hit play. Does your object shoot to the bottom left first then shakes? I included my file. Not sure if i missed something.Button shake.tap

                MelideM 1 Reply Last reply
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                • SplitMindGamingS SplitMindGaming

                  @XxWhiteHearrxX thanks for the link. Yes I spend many hours on the website actually really trying to sponge evrything up. Its also the reason for my many questions. That and it will help the website out when people search for similar things. On your project when you hit play. Does your object shoot to the bottom left first then shakes? I included my file. Not sure if i missed something.Button shake.tap

                  MelideM Offline
                  MelideM Offline
                  Melide
                  wrote on last edited by
                  #21

                  @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

                  SplitMindGamingS 2 Replies Last reply
                  0
                  • MelideM Melide

                    @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #22

                    @XxWhiteHearrxX thank you so much for that. Definitely a step closer to what im trying to achieve.

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                    • MelideM Melide

                      @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #23

                      @XxWhiteHearrxX i figured it out. On the move to point. Change the bottom where it says duration to speed. That corrects the object from first moving to the bottom left

                      MelideM 1 Reply Last reply
                      0
                      • SplitMindGamingS SplitMindGaming

                        @XxWhiteHearrxX i figured it out. On the move to point. Change the bottom where it says duration to speed. That corrects the object from first moving to the bottom left

                        MelideM Offline
                        MelideM Offline
                        Melide
                        wrote on last edited by
                        #24

                        @SplitMindGaming Nice, Thanks !! 😉🤘

                        SplitMindGamingS 1 Reply Last reply
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                        • MelideM Melide

                          @SplitMindGaming Nice, Thanks !! 😉🤘

                          SplitMindGamingS Offline
                          SplitMindGamingS Offline
                          SplitMindGaming
                          wrote on last edited by
                          #25

                          @XxWhiteHearrxX thank you again for that. Means alot That you took the time to do that for me.

                          MelideM 1 Reply Last reply
                          1
                          • SplitMindGamingS SplitMindGaming

                            @XxWhiteHearrxX thank you again for that. Means alot That you took the time to do that for me.

                            MelideM Offline
                            MelideM Offline
                            Melide
                            wrote on last edited by
                            #26

                            @SplitMindGaming 😉🤞

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