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    1.26 Beta

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    • SplitMindGamingS
      SplitMindGaming @Hamed
      last edited by

      @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

      1 Reply Last reply Reply Quote 0
      • KamdroidK
        Kamdroid @Hamed
        last edited by

        @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

        RobinsonXR Patrick123P 2 Replies Last reply Reply Quote 0
        • RobinsonXR
          RobinsonX @Kamdroid
          last edited by

          @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

          It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

          When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

          KamdroidK 1 Reply Last reply Reply Quote 0
          • KamdroidK
            Kamdroid @RobinsonX
            last edited by

            @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

            1 Reply Last reply Reply Quote 1
            • KamdroidK
              Kamdroid
              last edited by

              @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

              Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

              That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

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              • HamedH
                Hamed Admin
                last edited by

                @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

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                • KamdroidK
                  Kamdroid
                  last edited by

                  Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                  MurtazaM 1 Reply Last reply Reply Quote 0
                  • MurtazaM
                    Murtaza Admin @Kamdroid
                    last edited by

                    @Kamdroid said in 1.26 Beta:

                    Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                    Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

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                    • Patrick123P
                      Patrick123 @Kamdroid
                      last edited by

                      @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                      KamdroidK 1 Reply Last reply Reply Quote 0
                      • KamdroidK
                        Kamdroid @Patrick123
                        last edited by

                        @Patrick123 which project? I think you mentioned the wrong person

                        Patrick123P 1 Reply Last reply Reply Quote 0
                        • HamedH
                          Hamed Admin
                          last edited by

                          Yeah he meant @SplitMindGaming Sorry

                          1 Reply Last reply Reply Quote 0
                          • Patrick123P
                            Patrick123 @Kamdroid
                            last edited by

                            @Kamdroid yes my apologies I meant to tag @SplitMindGaming sorry about that!

                            SplitMindGamingS 1 Reply Last reply Reply Quote 0
                            • SplitMindGamingS
                              SplitMindGaming @Patrick123
                              last edited by

                              @Patrick123 thanks for that. That definitely fixed the issue. I wonder why it actually worked from the last beta change. Also are you new to the team? If so welcome.

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