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hyperPad

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  3. Multiplayer Camera

Multiplayer Camera

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  • LinkoGamesL Offline
    LinkoGamesL Offline
    LinkoGames
    wrote on last edited by
    #1

    I’ve been really wanting to make a multiplayer camera that follows both players at once, but all my attempts at it don’t work that well. Any ideas?

    Aidan_FireA 1 Reply Last reply
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    • LinkoGamesL LinkoGames

      I’ve been really wanting to make a multiplayer camera that follows both players at once, but all my attempts at it don’t work that well. Any ideas?

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @LinkoGames Split Screen? At the moment it's not really possible, but a looong time ago I made one work sort of by making the objects move rather than the players and the players sat still on each half of the screen, and made any object that crossed over the line in the middle hide itself.

      LinkoGamesL 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @LinkoGames Split Screen? At the moment it's not really possible, but a looong time ago I made one work sort of by making the objects move rather than the players and the players sat still on each half of the screen, and made any object that crossed over the line in the middle hide itself.

        LinkoGamesL Offline
        LinkoGamesL Offline
        LinkoGames
        wrote on last edited by
        #3

        @Aidan-Oxley Not exactly, just one camera following and keeping both players on screen at all times. Here’s an example of what I mean from

        Aidan_FireA 1 Reply Last reply
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        • LinkoGamesL LinkoGames

          @Aidan-Oxley Not exactly, just one camera following and keeping both players on screen at all times. Here’s an example of what I mean from

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          @LinkoGames ohhh. Get average position of both players (add x and y together then divide by 2), and move screen there. Then maybe do what LEGO Star Wars does and make is so players can't walk off screen, and maybe zoom out if you want.

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