Anyone know the most efficient way to create a dynamic “laser” that extends out from the player to the nearest collision object in its line of sight?
I’ve tried a few clunky methods but I’d like to hear what you guys would do. Thanks in advance!
@bosswave actually I just figured something out that I’ll test later but I’m still open to hear some ideas out!
RobinsonX last edited by
Raycasting? Man, if that was a thing it would make advanced things much easier to make.
@RobinsonX I suppose there is a word for it if I had just taken a second to think about it lol