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hyperPad

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  3. Lost Particles

Lost Particles

Scheduled Pinned Locked Moved Bug Reports
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  • bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by bosswave
    #1

    This isn’t any sort of game-breaking bug, but I’ve noticed that sometimes when an object is destroyed while in the middle of running a particle behavior, the particle effect will complete its loop at the scene’s center.

    If that doesn’t make sense, the center of my scene appears to be coordinates (16, 4). When I kill an enemy who is emitting particles, the remaining particles will move to coordinates (16, 4).

    Like I said, it isn’t a big deal. I’m just trying to polish my game as much as I possibly can and it’s one of those things that “breaks the immersion” so to speak. Thanks for reading!

    Aidan_FireA 1 Reply Last reply
    1
    • bosswaveB bosswave

      This isn’t any sort of game-breaking bug, but I’ve noticed that sometimes when an object is destroyed while in the middle of running a particle behavior, the particle effect will complete its loop at the scene’s center.

      If that doesn’t make sense, the center of my scene appears to be coordinates (16, 4). When I kill an enemy who is emitting particles, the remaining particles will move to coordinates (16, 4).

      Like I said, it isn’t a big deal. I’m just trying to polish my game as much as I possibly can and it’s one of those things that “breaks the immersion” so to speak. Thanks for reading!

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      Yeah I've had this too. Particles also behave strangely when you try to make them eject from an object at a certain angle relative to the object's rotation (you can't make a rocket like effect without spam spawning particle objects that rotate to the rocket's rotation).

      bosswaveB 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        Yeah I've had this too. Particles also behave strangely when you try to make them eject from an object at a certain angle relative to the object's rotation (you can't make a rocket like effect without spam spawning particle objects that rotate to the rocket's rotation).

        bosswaveB Offline
        bosswaveB Offline
        bosswave
        wrote on last edited by
        #3

        @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.

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