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    Shooting acts weird

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    • Unitycube2U Offline
      Unitycube2
      last edited by

      iPad Model: 7th Generation
      iOS version: 14.0.1
      hyperPad Version: 1.25
      Description: I've been coding the script for shooting objects in my new game, and the cannon has been acting weird lately.
      FullSizeRender.mov
      I've got the cannon rotation code from Ruins Test, but I created the cannon firing code. I accidentally removed it, so I tried to recreate it the best I could.
      Steps to reproduce: will add code in reply
      Additional info: the game I'm working on is called Your Very Own Toy Tank!

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      • Unitycube2U Offline
        Unitycube2
        last edited by

        C3D6E905-08BA-4609-84AB-EFB9C86CEEE7.png 228EBA03-FBCE-4D98-ACC0-018896ECB4ED.png

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