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Lightning

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  • TutorialDoctorT TutorialDoctor

    Dodge gives some pretty good results. Using a gradient, the whiter the more intense the light. Fade off to either black or opaque to simulate falloff.
    0_1481564871166_IMG_1308.PNG

    Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by
    #21

    What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

    MurtazaM 1 Reply Last reply
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    • Jack de WildeJ Jack de Wilde

      What I'm trying to say is that you have lighting but no darkness. In this case it looks good, but for games where you want pitch black darkness, it won't work. You could use a huge shape with a transparent gradient circle in the middle for a point of light, but this wouldn't work with multiple. Similarly, you might be able to use 2 triangles that scale/skew/rotate from each object if you want realistic lighting, but it would still only work for 1 light source. Your way looks like shining a bright light at something which is not dark in the first place. It's a cool effect, but nit the same as real lighting.

      MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #22

      @Jack8680 yup, like I said it's not a real replacement for lighting.

      We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

      Jack de WildeJ 1 Reply Last reply
      1
      • MurtazaM Murtaza

        @Jack8680 yup, like I said it's not a real replacement for lighting.

        We're working on an awesome lighting system that will be part of one of the next updates. Masking will also be part of it ( they rely on a similar change to layers).

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #23

        @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

        MurtazaM 1 Reply Last reply
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        • Jack de WildeJ Jack de Wilde

          @Murtaza does mask subtract brightness, transparancy, or just completely solidly mask the transparency? E.g. If I have a gradient from transparent to white, will it mask as that gradient or will the transparent part mask the object below it to invisible? Being able to mask using gradients would definitely allow for lighting, even shadows would be doable

          MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #24

          @Jack8680 good question.. I'm not sure.

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