logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Lag over time

    Scheduled Pinned Locked Moved
    Fixed
    7
    25
    1.8k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Aidan_FireA
      Aidan_Fire
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire
        last edited by

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • TutorialDoctorT
          TutorialDoctor
          last edited by

          Sounds like somehow thes objects aren't being removed from memory. How are the spawned objects being removed in your game? You have the "recycle" switch on? Are they being destroyed after a collision?

          1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire
            last edited by Aidan_Fire

            For both games all spawned objects are being deleted after a time, they never build up. For meteor any enemy that hits your shield or flies off the screen gets deleted, for space Shooter there was a limit to how many enemies spawned and they get dleted when you kill them. I am 100% sure that all objects are either being deleted or not being spawned in a way that allows them to build up.

            Jack8680J 1 Reply Last reply Reply Quote 0
            • Jack8680J
              Jack8680 @Aidan_Fire
              last edited by

              @Aidan-Oxley (unless hyperPad has some kind of memory buildup from objects even after they are destroyed)

              1 Reply Last reply Reply Quote 0
              • HamedH
                Hamed Admin
                last edited by

                Hmmm. I remember you sending us your meteor game a while ago telling us about this issue and we fixed it... It must have come back!

                I'll look into it again.

                1 Reply Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire
                  last edited by

                  Yeah I thought I talked about this with you guys a while ago too, I sent an example project with objects just with the collided behaviour in them being spawned on a timer (I think that was the problem back then) and destroying themselves after a time. I'll try to make another example and see what behaviours cause a lag buildup.

                  1 Reply Last reply Reply Quote 0
                  • ThisT
                    This
                    last edited by

                    Has there been any discovery on this? I have a similar issue that's just popped up. Sometimes spawn in one scene slows to a crawl even though all spawned are destroyed.

                    1 Reply Last reply Reply Quote 0
                    • HamedH
                      Hamed Admin
                      last edited by

                      Working on it!

                      1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire
                        last edited by

                        What behaviours do your spawned objects have? I'm getting confused with this now, I have absolutely no idea what's causing it but it feels like for my game it's a lag spike that reduces FPS from 50 to around 20, and because I keep spawning objects so quickly the game is having constant lag spikes.

                        1 Reply Last reply Reply Quote 0
                        • HamedH
                          Hamed Admin
                          last edited by

                          Fixed... Usually I don't brag... but that was a tricky one to fix!

                          MurtazaM 1 Reply Last reply Reply Quote 1
                          • MurtazaM
                            Murtaza Admin @Hamed
                            last edited by

                            @Hamed Nobody actually cares about you. We just want our HyperPad games faster. 🤣

                            1 Reply Last reply Reply Quote 0
                            • HamedH
                              Hamed Admin
                              last edited by

                              Hostile work environment. I'm contacting HR.

                              1 Reply Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire
                                last edited by

                                Awesome! Surprised you figured this out because I couldn't even figure out the exact problem with this, what was causing it/how did you fix it?

                                1 Reply Last reply Reply Quote 0
                                • HamedH
                                  Hamed Admin
                                  last edited by

                                  Bullets and spawned objects were not being deleted

                                  1 Reply Last reply Reply Quote 0
                                  • Aidan_FireA
                                    Aidan_Fire
                                    last edited by Aidan_Fire

                                    So they were just like being disabled and hidden? If this is in next update, this is great. No more lag buildup in Meteor, or Space Shooter! (If I decide to continue on that game).

                                    1 Reply Last reply Reply Quote 0
                                    • HamedH
                                      Hamed Admin
                                      last edited by

                                      Yes and will also be in the next update.

                                      ThisT 1 Reply Last reply Reply Quote 2
                                      • ThisT
                                        This @Hamed
                                        last edited by

                                        @Hamed So, to be clear, in the current version, if I have spawned objects set to be destroyed, they're not actually being destroyed? My issue is this: I have one scene that has many spawned objects. It plays completely fine if the user picks that scene first. If, however, the user picks another scene first, plays with it for a while, and then picks the heavy spawned scene, the spawned objects are at a crawl.

                                        1 Reply Last reply Reply Quote 0
                                        • HamedH
                                          Hamed Admin
                                          last edited by

                                          When you switch scenes it does the cleanup process properly. It maybe because your spawned objects have a lot of timers or complicated logic

                                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                                          • iTap DevelopmentI
                                            iTap Development @Hamed
                                            last edited by

                                            @Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post