RobinsonX (Game ChangeLogs)
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  Most of you were waiting for this. :D 
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 New Game Coming Out Soon! 
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 @RobinsonX Very cool riff on "The Impossible Game" concept. How do you store and retrieve such a long level of spike placements? 
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 @Deeeds Spawn On behaviors, They recycle themselves reducing lag. :) Also timing and lots of arrays making sure everything looks the same every attempt. 
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 @Deeeds Welp, thank you! ;) It does sound a lot of work. Everything has to be on time and on sequence, the beat has to be perfectly timed, and stuff like that... Thankfully, I just used a method so I don't have to use lots of behaviors. 
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 @RobinsonX All around, it's stunning. Very impressive. I've got another question... how'd you do the wonderful parallax effect? 
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 @Deeeds Oh, the particles? I set the emitter acceleration to negative. (It's to the left) And I set the gravity to make it rise up. (Y) 
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 @RobinsonX No, I mean the different layers of backgrounds moving at different speeds. 
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 Oh wait, wrong one... That's for the wind... The background particles are just particles emitting to the left at different speeds, and I set the scale to variate a little. 
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 @RobinsonX here's a track, the last third of which might make a good level: 
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 Oh wow. This is good! :D 
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  Melee Weapons Coming Soon? 
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 Been working on it for a week, it's almost done! :D 
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  Anyone interested in making 2D YouTube intros? 
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 @RobinsonX I'm missing the joke. Or reference. Or something. What do you mean? 
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 I just wanted to see if anyone wants their own 2D introduction for YouTube..... I could make a 2D rendering system for this idea. 
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 @RobinsonX However, wouldn’t this have to be saved via screen recording? 
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 Yeah. On IOS 11 and above, there is a way to get screen recording. There is a screen recording option in settings for the control center. 
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 Character Animation? :D Working on this for the new game that's coming up! 
