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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

      0_1533452535794_0E8ACB7C-7927-4B6C-BE8D-3E90D675AD63.png

      (Sorry for blurry image)

      Doubled the size of the playable map,
      and still running smooth, topping 60 fps! :D

      Possible Upcoming Features...? (Ideas.)
      • Thinking of adding special events throughout gameplay. (Unexpected solar eclipse, lunar event, etc.)
      • People have suggested pets or allies, probably implementing them as flying buddies.
      • New recipes; campfires, and beds to skip through day.
      • Possibly new character animations. (Blinking, sleeping, etc.)
      • Natural weather; monsters could possibly change depending on the weather.

      1 Reply Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX
        last edited by

        Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.

        Andrey GhostA 1 Reply Last reply Reply Quote 0
        • Andrey GhostA
          Andrey Ghost @RobinsonX
          last edited by Andrey Ghost

          @robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            0_1535107354620_668A74F4-7274-4BCB-AFB5-5D9ADD145E3D.jpeg

            Working on a Battle Royale gameplay? Coming soon?
            Maybe..............
            Thanks to my friend Nate for this idea! :D

            1 Reply Last reply Reply Quote 0
            • RobinsonXR
              RobinsonX
              last edited by

              I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
              This model will only be in the new Battle Royale gamemode coming soon!

              1 Reply Last reply Reply Quote 2
              • RobinsonXR
                RobinsonX
                last edited by

                And another sneak peak....
                Bullets have new behaviors.

                • Bullets won't be able to penetrate through walls/enemies like they used to do...
                • Bullets now travel at a speed, cool.
                • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

                GameCRAZYG 1 Reply Last reply Reply Quote 0
                • GameCRAZYG
                  GameCRAZY @RobinsonX
                  last edited by

                  @robinsonx cool stuff!

                  1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Andrey Ghost
                    last edited by

                    @andrey-ghost said in RobinsonX (Game ChangeLogs):

                    @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                    Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                    You should try Pixely. Simply the best pixel art program for iPad.

                    Andrey GhostA 1 Reply Last reply Reply Quote 0
                    • Andrey GhostA
                      Andrey Ghost @GameCRAZY
                      last edited by

                      @gamecrazy I'll take a look at Pixely, thanks! (:

                      1 Reply Last reply Reply Quote 0
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        I worked on an AI for bots, seems nice....

                        1 Reply Last reply Reply Quote 1
                        • Andrey GhostA
                          Andrey Ghost
                          last edited by

                          Looks great!

                          1 Reply Last reply Reply Quote 0
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

                            • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

                            • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

                            • And I simply added sound effects to just magnify the experience, cool. :3

                            1 Reply Last reply Reply Quote 0
                            • RobinsonXR
                              RobinsonX
                              last edited by

                              Today, I did some tweaking and improvements...
                              I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

                              Here's a run-down of what I've added so far:
                              • Health, the UI element is also customizable in the settings.
                              • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
                              • PvP : Different weapons deal different damage, players can "kill" an another player.
                              • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

                              1 Reply Last reply Reply Quote 0
                              • RobinsonXR
                                RobinsonX
                                last edited by

                                It's coming...

                                Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

                                1 Reply Last reply Reply Quote 1
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

                                  Build, destroy, repeat. (Coming soon)

                                  1 Reply Last reply Reply Quote 1
                                  • MurtazaM
                                    Murtaza Admin
                                    last edited by

                                    Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

                                    1 Reply Last reply Reply Quote 0
                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                                      And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                                      And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                                      Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                                      Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                                      I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                                      And Object referencing makes enemies SO MUCH EASIER to work with! :D

                                      1 Reply Last reply Reply Quote 1
                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        Still learning how to use the new behaviors in relation to other behaviors... But wow...

                                        The player models have been in a full makeover, and the models can be duplicated since Object Referencing is a thing in spawned objects! Awesome!

                                        30 animating models, 60 fps, with over 300 objects...

                                        Oh, and the project itself is being remade, so a brand new project will be released instead of an update.

                                        1 Reply Last reply Reply Quote 1
                                        • RobinsonXR
                                          RobinsonX
                                          last edited by RobinsonX

                                          Haven't been active a lot... 0_1545772783224_699E343D-737F-4664-9320-F430B8467A68.png image url)

                                          It's because I'm finally implementing real time multiplayer. I got the socket.io server to connect successfully! But the issue is that the Socket Event behavior doesn't seem to work... Yet, Emit To Socket works, tested the behaviors.

                                          If anyone knows how to use these networking behaviors, feel free to leave a suggestion here. :)

                                          Still awaiting for a tutorial for this. :3

                                          1 Reply Last reply Reply Quote 0
                                          • RobinsonXR
                                            RobinsonX
                                            last edited by

                                            If you guys want to test the project in it's current state, here it is! :D

                                            https://s3.amazonaws.com/hyperpad-share/471391D6-1574-440F-B06B-2E556BFBB5AB/Multiplayer Test.tap

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