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    RobinsonX (Game ChangeLogs)

    WIP and Showcase
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    • RobinsonX
      RobinsonX last edited by

      0_1535107354620_668A74F4-7274-4BCB-AFB5-5D9ADD145E3D.jpeg

      Working on a Battle Royale gameplay? Coming soon?
      Maybe..............
      Thanks to my friend Nate for this idea! :D

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      • RobinsonX
        RobinsonX last edited by

        I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
        This model will only be in the new Battle Royale gamemode coming soon!

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        • RobinsonX
          RobinsonX last edited by

          And another sneak peak....
          Bullets have new behaviors.

          • Bullets won't be able to penetrate through walls/enemies like they used to do...
          • Bullets now travel at a speed, cool.
          • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

          GameCRAZY 1 Reply Last reply Reply Quote 0
          • GameCRAZY
            GameCRAZY @RobinsonX last edited by

            @robinsonx cool stuff!

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            • GameCRAZY
              GameCRAZY @Andrey Ghost last edited by

              @andrey-ghost said in RobinsonX (Game ChangeLogs):

              @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
              Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

              You should try Pixely. Simply the best pixel art program for iPad.

              Andrey Ghost 1 Reply Last reply Reply Quote 0
              • Andrey Ghost
                Andrey Ghost @GameCRAZY last edited by

                @gamecrazy I'll take a look at Pixely, thanks! (:

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                • RobinsonX
                  RobinsonX last edited by

                  I worked on an AI for bots, seems nice....

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                  • Andrey Ghost
                    Andrey Ghost last edited by

                    Looks great!

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                    • RobinsonX
                      RobinsonX last edited by

                      Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

                      • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

                      • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

                      • And I simply added sound effects to just magnify the experience, cool. :3

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                      • RobinsonX
                        RobinsonX last edited by

                        Today, I did some tweaking and improvements...
                        I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

                        Here's a run-down of what I've added so far:
                        • Health, the UI element is also customizable in the settings.
                        • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
                        • PvP : Different weapons deal different damage, players can "kill" an another player.
                        • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

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                        • RobinsonX
                          RobinsonX last edited by

                          It's coming...

                          Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

                          1 Reply Last reply Reply Quote 1
                          • RobinsonX
                            RobinsonX last edited by

                            0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

                            Build, destroy, repeat. (Coming soon)

                            1 Reply Last reply Reply Quote 1
                            • Murtaza
                              Murtaza Admin last edited by

                              Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

                              1 Reply Last reply Reply Quote 0
                              • RobinsonX
                                RobinsonX last edited by

                                :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                                And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                                And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                                Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                                Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                                I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                                And Object referencing makes enemies SO MUCH EASIER to work with! :D

                                1 Reply Last reply Reply Quote 1
                                • RobinsonX
                                  RobinsonX last edited by

                                  Still learning how to use the new behaviors in relation to other behaviors... But wow...

                                  The player models have been in a full makeover, and the models can be duplicated since Object Referencing is a thing in spawned objects! Awesome!

                                  30 animating models, 60 fps, with over 300 objects...

                                  Oh, and the project itself is being remade, so a brand new project will be released instead of an update.

                                  1 Reply Last reply Reply Quote 1
                                  • RobinsonX
                                    RobinsonX last edited by RobinsonX

                                    Haven't been active a lot... 0_1545772783224_699E343D-737F-4664-9320-F430B8467A68.png image url)

                                    It's because I'm finally implementing real time multiplayer. I got the socket.io server to connect successfully! But the issue is that the Socket Event behavior doesn't seem to work... Yet, Emit To Socket works, tested the behaviors.

                                    If anyone knows how to use these networking behaviors, feel free to leave a suggestion here. :)

                                    Still awaiting for a tutorial for this. :3

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                                    • RobinsonX
                                      RobinsonX last edited by

                                      If you guys want to test the project in it's current state, here it is! :D

                                      https://s3.amazonaws.com/hyperpad-share/471391D6-1574-440F-B06B-2E556BFBB5AB/Multiplayer Test.tap

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                                      • RobinsonX
                                        RobinsonX last edited by

                                        Oh wait.... The socket.io server works much more differently than I thought. 😦

                                        Still attempting to make a real-time multiplayer game.

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                                        • RobinsonX
                                          RobinsonX last edited by

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                                          • Murtaza
                                            Murtaza Admin last edited by

                                            Awesome work! Really impressive what you've been able to pull off!

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