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hyperPad

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  3. Collided Behaviour Exports what?

Collided Behaviour Exports what?

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    There's an X, Y and Impulse.

    What are these of?

    And how do I use them?

    Aidan_FireA 1 Reply Last reply
    0
    • D Deeeds

      There's an X, Y and Impulse.

      What are these of?

      And how do I use them?

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Deeeds X and Y are the coordinates at which the two objects collide, Impulse is kind of how hard they hit.

      D 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @Deeeds X and Y are the coordinates at which the two objects collide, Impulse is kind of how hard they hit.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Aidan-Oxley I thought as much.

        Also found I could ascertain the angle from one object to another.

        neither of them matter, though, because rotating particle systems is broken, which means they're of no use to me.

        I'd say fixing all the problems and broken parts of hyperPad are the priority. Not adding more features with more problems that require ever more inane workarounds.

        Aidan_FireA 1 Reply Last reply
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        • D Deeeds

          @Aidan-Oxley I thought as much.

          Also found I could ascertain the angle from one object to another.

          neither of them matter, though, because rotating particle systems is broken, which means they're of no use to me.

          I'd say fixing all the problems and broken parts of hyperPad are the priority. Not adding more features with more problems that require ever more inane workarounds.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          @Deeeds If you think hyperPad is so broken, why keep using it?

          D 1 Reply Last reply
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          • Aidan_FireA Aidan_Fire

            @Deeeds If you think hyperPad is so broken, why keep using it?

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #5

            @Aidan-Oxley

            What kind of weird arse question is that?

            If you can see it's broken why don't you lobby to get some of those things fixed?

            It will die a sad death if it's not good enough for others to use. Then you'll have no engine to use.

            Aidan_FireA 1 Reply Last reply
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            • D Deeeds

              @Aidan-Oxley

              What kind of weird arse question is that?

              If you can see it's broken why don't you lobby to get some of those things fixed?

              It will die a sad death if it's not good enough for others to use. Then you'll have no engine to use.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              @Deeeds When I find a bug that affects my project, I do ask about it. I haven’t used hyperPad in a while though so I haven’t submitted any bug reports recently.

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