HyperPad behaviours through text like regular programming
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Apple has in fact relaxed the rules. But, some of the other stuff we're doing make it so they wouldn't be too happy (like the hub).
They're still pretty strict though.Also, this is a huuge undertaking and not something we're prepared to do right now. There are some stuff in the works for exported projects and being able to interact with swift or objective-c outside of the app. But it will be unlikely to ever function within the app.
@Thecheater887 welcome back, you disappeared for a while :).
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@Murtaza Another suggestion: Kill the hub.
Or just let it die. It's distracting from the core attraction of interactivity creativity and an idea from an era of the old internet. An internet that is no more.
There will never be another kongregate, and we've all since moved and grown into being connoisseurs of mobile gaming, social networking and instant messaging.
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@Deeeds What, why get rid of the hub? You surely can't get rid of and redo everything?
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You surely can't fight Apple.
The Five Knights of the Future's Round Table:
Google
Amazon
Apple
Facebook
Microsoft// Oracle
If you're in a situation where your product in some way goes against their policies, but is reliant on their platform(s), you only have two options:
- Die Slowly but Surely
- Follow their policies and have a chance to thrive
Apple has made it clear that they consider themselves to be the hub for all forms of entertainment, and that this is their "software" and "service" industry initiative.
Picking a fight with Apple over where people consume or communicate about what they make in your app that's provided via their app store to their devices is... well, frankly... stupid.
Facebook is 1 million times the idea of any and all game hubs, and replaces all of them, forever... with the exception of PS Network, Xbox Live, Steam which are platforms in their own rights, based on enthusiasts which make up a significant but small section of society.
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@Deeeds I like the hub, and there are some good games on there that aren't on the AppStore yet.
It's also a great way to get others to test your game and receive feedback, and it can be used for free so people who don't want to invest money can still share their creations.
If apple continues to allow it I think it should stay. If the hub gets removed, I'm sure someone else (probably me) would make their own hub.
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@Deeeds I would use HyperPad way less often if I couldn’t show off any good stuff I’ve made with HyperPad, though, it’d probably have a negative effect on HyperPad.
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@Kamdroid what would have a negative impact on hyperPad?
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If the Hub was removed, I’d probably stop using hyperPad, or work with @Jack8680 to make our own lol.
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@Aidan-Oxley @Jack8680 I'm now convinced this is a worthy initiative ;)
JUST KIDDING!!!
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@Deeeds where would you share them? On the forums? Then you'd have to make a post about it and put in your own formatting, and where would you upload the project? The hub is an easy way to share projects, with a single tap to play a project.
I still don't see a reason to remove the hub unless apple doesn't allow it or it blocks some other functionality from existing.
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@Deeeds So you can share games you’ve made, or examples to help people, and get feedback on the game so you can continue to improve it etc