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Did this do what you guys need?
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@iTap-Development Try to use full sentences, and preferably a paragraph.
What are you trying to do?
What are you trying to solve?
This screen shot is completely uninformative.
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@iTap-Development It’s cheap an dirty, but yes.
Somewhat anyways.
I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...
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@Deeeds the screen shot is just the behaviors in the project that I gave the link for.
All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
Then I use a rotate behavior with the same tag selected.
The result is that the newly spawned object (only) rotates.
I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide. -
Perhaps you missed the questions:
What are you trying to do?
What are you trying to solve?
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@Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
Then I use a rotate behavior with the same tag selected.
The result is that the newly spawned object (only) rotates.The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.
PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND! -
@iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.
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@iTap-Development said in Spawn On Object Doesn't Heed Rotation:
The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.
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@GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:
Makes for much simpler manufacturing of diverse objects,
Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.
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@Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!
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@GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.
That is the very opposite of the reason for the problem being a problem.
And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.
IAP,, I gather.