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    Spawn On Object Doesn't Heed Rotation

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    • D
      Deeeds @iTap Development
      last edited by

      @iTap-Development Try to use full sentences, and preferably a paragraph.

      What are you trying to do?

      What are you trying to solve?

      This screen shot is completely uninformative.

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • T
        Thecheater887 @iTap Development
        last edited by

        @iTap-Development It’s cheap an dirty, but yes.

        Somewhat anyways.

        I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Deeeds
          last edited by

          @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
          All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
          Then I use a rotate behavior with the same tag selected.
          The result is that the newly spawned object (only) rotates.
          I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @iTap Development
            last edited by

            @iTap-Development

            Perhaps you missed the questions:

            What are you trying to do?

            What are you trying to solve?

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Deeeds
              last edited by

              @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
              Then I use a rotate behavior with the same tag selected.
              The result is that the newly spawned object (only) rotates.

              The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

              PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
              I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

              D GameCRAZYG 2 Replies Last reply Reply Quote 0
              • D
                Deeeds @iTap Development
                last edited by

                @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                1 Reply Last reply Reply Quote -2
                • GameCRAZYG
                  GameCRAZY @iTap Development
                  last edited by

                  @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                  The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                  @Deeeds

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    Deeeds @GameCRAZY
                    last edited by

                    @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                    Makes for much simpler manufacturing of diverse objects,

                    Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                    • GameCRAZYG
                      GameCRAZY @Deeeds
                      last edited by

                      @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                      D 1 Reply Last reply Reply Quote 0
                      • D
                        Deeeds @GameCRAZY
                        last edited by

                        @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                        That is the very opposite of the reason for the problem being a problem.

                        And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                        IAP,, I gather.

                        1 Reply Last reply Reply Quote 0
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