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    Spawn On Object Doesn't Heed Rotation

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    • D
      Deeeds
      last edited by

      Since there's no way to easily reference specifically spawned objects, I think this is a bug, as it should be, in my not so humble opinion, one of the properties spawned objects heed.

      I could make a good argument for heeding scale, too.

      Makes for much simpler manufacturing of diverse objects, since setting properties on the "prototype" before cookie cutting doesn't make any difference to the spawned object's states/properties.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds What if I want my spawned object to not be at an angle? Put the spawner object in a tag, and do this:
        0_1511490175493_E480540D-8D86-4C88-A269-261CB5096363.jpeg
        This will work because the spawned object (I’m assuming) is being spawned on top of the spawner, so it will be the first object it collided with.

        D 1 Reply Last reply Reply Quote 1
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley said in Spawn On Object Doesn't Heed Rotation:

          What if I want my spawned object to not be at an angle?

          If the spawn object's rotation is heeded, the above question is a simpler one, with simpler solutions.

          Rotate to: Done!

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Deeeds
            last edited by

            @Deeeds Maybe this could be an option then, like a switch inside the Spawn on Object behaviour, “Rotate to Parent” or something like that.

            1 Reply Last reply Reply Quote 1
            • T
              Thecheater887
              last edited by

              No spawn behaviors spawn the child as a replica of the parent, instead it spawns them in their GameStart state.

              Just figured this one out.

              D 1 Reply Last reply Reply Quote 1
              • D
                Deeeds @Thecheater887
                last edited by

                @Thecheater887 Yes, this took me some degree of experimentation to figure out. Not particularly intuitive, nor well articulated.

                And unfortunately very inflexible, too.

                The good news?

                You can delete all your parents at game start, and they're still available for all spawning needs.

                If that's useful for you.

                1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development
                  last edited by

                  Try this.
                  http://bit.ly/2C5iG9r
                  0_1514860474464_9AB2D919-16B0-43A4-AC48-178297A98ABA.png

                  1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development
                    last edited by

                    Did this do what you guys need?

                    D T 2 Replies Last reply Reply Quote 0
                    • D
                      Deeeds @iTap Development
                      last edited by

                      @iTap-Development Try to use full sentences, and preferably a paragraph.

                      What are you trying to do?

                      What are you trying to solve?

                      This screen shot is completely uninformative.

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • T
                        Thecheater887 @iTap Development
                        last edited by

                        @iTap-Development It’s cheap an dirty, but yes.

                        Somewhat anyways.

                        I’m having some issues with that, too, but there’s probably a hornets nest somewhere in my code...

                        1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @Deeeds
                          last edited by

                          @Deeeds the screen shot is just the behaviors in the project that I gave the link for.
                          All I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                          Then I use a rotate behavior with the same tag selected.
                          The result is that the newly spawned object (only) rotates.
                          I’m doing almost the same thing as @Aidan-Oxley, except I’m using a tag in the spawn behavior, instead of in a collide.

                          D 1 Reply Last reply Reply Quote 0
                          • D
                            Deeeds @iTap Development
                            last edited by

                            @iTap-Development

                            Perhaps you missed the questions:

                            What are you trying to do?

                            What are you trying to solve?

                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI
                              iTap Development @Deeeds
                              last edited by

                              @Deeeds in case you didn’t read it, here’s what I’m trying to do: what I’m doing is giving the object I want to spawn a tag, and selecting that tag in the spawn behavior.
                              Then I use a rotate behavior with the same tag selected.
                              The result is that the newly spawned object (only) rotates.

                              The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                              PLEASE DONT 🤬🤬🤯🤮🤢😠😤!!!!!!!!!
                              I UNDERSTAND THIS ISNT THE BEST SOLUTION! BUT IT IS A REASONABLE WORKAROUND!

                              D GameCRAZYG 2 Replies Last reply Reply Quote 0
                              • D
                                Deeeds @iTap Development
                                last edited by

                                @iTap-Development When I ask "what are you trying to do?" I'm not asking about technique. I'm asking about the endeavour.

                                1 Reply Last reply Reply Quote -2
                                • GameCRAZYG
                                  GameCRAZY @iTap Development
                                  last edited by

                                  @iTap-Development said in Spawn On Object Doesn't Heed Rotation:

                                  The problem I was trying to solve: “Spawn On Object Doesn't Heed Rotation” as stated in the title of this thread.

                                  @Deeeds

                                  D 1 Reply Last reply Reply Quote 0
                                  • D
                                    Deeeds @GameCRAZY
                                    last edited by

                                    @GameCRAZY I know comprehension and joining dots is difficult. The title leads to this:

                                    Makes for much simpler manufacturing of diverse objects,

                                    Diversity is not something addressed in what he's attempting to do. The opposite is. Everything being the same.

                                    GameCRAZYG 1 Reply Last reply Reply Quote 0
                                    • GameCRAZYG
                                      GameCRAZY @Deeeds
                                      last edited by

                                      @Deeeds Dude it is not that hard (what he is doing)! But leave me out of it, this argument is dumb and pointless!

                                      D 1 Reply Last reply Reply Quote 0
                                      • D
                                        Deeeds @GameCRAZY
                                        last edited by

                                        @GameCRAZY You've made it so by claiming he's actually addressing the problems. He's not. He's isolated a single way to do a single thing with a single object on a single spawn.

                                        That is the very opposite of the reason for the problem being a problem.

                                        And, like your other comments, this seems to stem from a desire to not consider anything that's not what you want added to the next release.

                                        IAP,, I gather.

                                        1 Reply Last reply Reply Quote 0
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