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  3. Spawn objects freezes other object’s moves

Spawn objects freezes other object’s moves

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  • LupoL Offline
    LupoL Offline
    Lupo
    wrote on last edited by
    #1

    I spawn two new objects every 1.5 seconds and then they move slowly accross the screen with all other objects previously spawned. But every time the spawn behaviour is triggered all other currently moving objects are freezing for a few milliseconds which gives not a smooth continuous flow of the objects. How can I avoid this interruptions?

    Aidan_FireA D 2 Replies Last reply
    0
    • LupoL Lupo

      I spawn two new objects every 1.5 seconds and then they move slowly accross the screen with all other objects previously spawned. But every time the spawn behaviour is triggered all other currently moving objects are freezing for a few milliseconds which gives not a smooth continuous flow of the objects. How can I avoid this interruptions?

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      @lupo Spawning object's causes a bit of lag it seems 🤔. Tried not spawning them at the exact same time, but add a tiny delay between the two?

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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #3

        I try to avoid Spawning objects because they do cause some lag, maybe use transform behaviors to make it seem like they are spawning. :3

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        • LupoL Lupo

          I spawn two new objects every 1.5 seconds and then they move slowly accross the screen with all other objects previously spawned. But every time the spawn behaviour is triggered all other currently moving objects are freezing for a few milliseconds which gives not a smooth continuous flow of the objects. How can I avoid this interruptions?

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @lupo Do you know how to build an object pool and cycle through objects from that pool?

          LupoL 1 Reply Last reply
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          • D Deeeds

            @lupo Do you know how to build an object pool and cycle through objects from that pool?

            LupoL Offline
            LupoL Offline
            Lupo
            wrote on last edited by
            #5

            @deeeds I don’t know, but I hope you can explain me in detail? 😉 Thx

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