Animation speed problem.
-
I am working on a platformer project and I can't seem to get the animation speed for the player sprite to play the right speed it doesn't matter what I set the speed too in the editor when I press play the speed is always the same the sprite size for each frame is 64px by 128px (x) 24 frames. It seems as if the speed adjustment doesn't work. The animations was made in adobe flash and I also tryed a animation that was created in spriter pro by brash monkey software same thing. I am moving my project from construct 2 to hyperPad just using all my assets from construct 2 in hyperPad simply because hyperPad is awesome I love the native export! C2 is HTML 5 and I hate wrappers. Any help please?
-
There's been a few reports of animations being off. We can't recreate it on our end, so it could be the artwork, but also a bug with hyperPad
Can you send an example project showing this animation speed issue? (contact@hyperpad.com)
If it's a bug we'll have it fixed in the next update.
-
@Murtaza I sent you a project. Thanks for having a look.
-
Thanks. We got it. We'll take a look :)
-
@Slackersoftworks Sorry I forgot to reply! Its definitely a bug and we'll be solving it by just entering a "frames per second" number instead of a slider like someone else suggested.
-
@Hamed :grinning: Thanks, not a problem.
-
@Hamed I like the fps idea, then we can sync up footstep sounds etc. easier without having to use tons of set graphics or work out the animation speed.