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  3. [Project Linked] Spawned Objects not behaving the same as parent

[Project Linked] Spawned Objects not behaving the same as parent

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  • T Offline
    T Offline
    Thecheater887
    wrote on last edited by Thecheater887
    #1

    Project: http://bit.ly/2KEZHea

    I know that this is a long debated topic, so here’s a bare-bones project showing the parent and spawnee. All behaviors are in the two visible custom graphic objects. It should be apparent what the functionality difference is in the parent and the children are after tapping on each once.

    Jack de WildeJ 1 Reply Last reply
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    • T Thecheater887

      Project: http://bit.ly/2KEZHea

      I know that this is a long debated topic, so here’s a bare-bones project showing the parent and spawnee. All behaviors are in the two visible custom graphic objects. It should be apparent what the functionality difference is in the parent and the children are after tapping on each once.

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by
      #2

      @thecheater887 interesting, it seems like the "else if" is bugged and doesn't run with the "if" in a spawned object. Connecting them both (while still keeping it an "else if") seems to be a workaround, like this:
      0_1531069177190_770C053D-746F-4C4C-8AF7-B761C00F718B.png

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      • T Offline
        T Offline
        Thecheater887
        wrote on last edited by
        #3

        @jack8680 We have a winner! Worked like a charm.

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