Let's say I want for screen to shake when some enemy boss lands on the ground after big jump, and as player's character is standing closer to boss the stronger is screen shake.
I know I can make several distance conditions, but it would've been really good if you (hyperPad devs) would change shake screen strength setting from slider to data input (like "if" behaviors), or let user choose between slider and input mode.
(screenshot showing current Shake Screen behavior)
Best posts made by Andrey Ghost
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Shake Screen depending on variable
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Drawing with behavior links in hyperPad
Hey folks!
Just wondering, does anyone else like to do some stuff like this:
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RE: Can't set colour of health bars
@aidan-oxley Ow man, I knew about this problem for like 2 years and haven't managed to type about it.. (mmm watcha saaay..)
Btw the same stuff happens to label outlines and shadows, and basically all other special objects' secondary stuff. -
RE: Get Color of Background: HOW?
Go to «Behaviour» --> «Transform» list --> Tap «Advanced» --> Find «Get Color» behavior --> Use its input field with «Set Color»
(In my bad sample objects had partly transparent color, that's why the small one seems to have another color) -
Your games on Gamepress
As I know, many of you remember Gamepress - hyperPad's predecessor. Have you been making any games there? What was your GP nick? What games on GP arcade were your favorite?
My nickname was KapitanPozitiv and I've made several primitive games, like Project Zombie, Mortal Kombat (crappy fighting that I somewhy named after Netherrealm's franchise, I remember there were lots of dislikes because of this.. 'tapbait'), New Spaceman's Adventures.
My Gamepress favorites were Double Champion, Alien Rising, True Detective and Boxer Moose. -
RE: Timers not in time
Guys, I know Deeeds is a pretty annoying guy, but why should we waste our time on dealing with him? Look, it was just a bug report and now it turned to a real forum warfare.
@Deeeds, I'm just wondering why are you doing this. You can see you're pissing everyone of for a reason, and it's really strange that you are the most active user on forum, though you act like you hate hyperPad. As @iTap-Development said, why won't you just stop bothering everyone around? Became an adequate member of hyperPad community or just leave? What's wrong with you? -
RE: A Champion Reborn
Wow!! This is awesome! My brother and i loved the Gamepress one, and im happy that you are doing the second part!! :-)
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RE: Shake Screen depending on variable
@aidan-oxley That's why there should be an option to choose between slider and input field! :)
Also, IMHO Aidan you're to cruel with your signature there. I wonder how much time in sum people have wasted on reading it. Maybe like.. 5 minutes :P -
RE: RobinsonX (Game ChangeLogs)
@RobinsonX, this looks gorgeous mate, IMO you're one of the best devs on hyperPad (your programming is sick!), but I think you should concentrate and try to finish at least one project man. It seems you get bored with one concept after a while and go to another, thus all your projects are perfectly good but unfinished. Try to focus on something one and finish it till the very end. I know it is hard, but who said developing games is easy? You have great potential and you prove it with all games of yours, but try to end at least one dude. It's your business of course, but I feel pain when I see that piece of masterpiece and realize it's unfinished 10-min blank when it was halfway to become something really incredible.