Yay! Finally! :)
Posts made by Andrey Ghost
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It's been so silently on hyperPad recently
Users' activity has been really low for last months... I mean, few really interesting projects have been released. That's just sad :(
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RE: Graphics For My New Game
Looks pretty! But maybe...too simple? More details would make this look much better.
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RE: RobinsonX (Game ChangeLogs)
@gamecrazy I'll take a look at Pixely, thanks! (:
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RE: Set Velocity Doesn't Work?!
Dunno, currently making a game where basically everybody moves with 'set velocity' behavior and everything is ok. It's just that this behavior needs some right settings, check if there are some other behaviors corrupting its working.
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RE: RobinsonX (Game ChangeLogs)
@robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.
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RE: RobinsonX (Game ChangeLogs)
@robinsonx dude, no way! Pixel art maker by Nikomimi?
Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app. -
RE: Teaser: Reference objects in behaviours
I've been waiting for this for years! This dish is gonna open a whole new developing horizon!
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RE: Historical Authenticity Contest
@kamdroid Have you read my mind, huh? :-D
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RE: Weld Attach and Lock Rotation don't work together
Never mind, I managed to fix this by locking rotation of only the main object. Sorry for useless topic :P
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Weld Attach and Lock Rotation don't work together
When I try to weld-attach objects and lock their rotation, Weld Attach and Lock Rotation behaviors seem to disturb and lock rotation behaviors stop working. So I can't have weld-attached objects with locked rotation? :-/
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RE: Can't set colour of health bars
@aidan-oxley Ow man, I knew about this problem for like 2 years and haven't managed to type about it.. (mmm watcha saaay..)
Btw the same stuff happens to label outlines and shadows, and basically all other special objects' secondary stuff. -
RE: RobinsonX (Game ChangeLogs)
@robinsonx Great, 2 people wrote my name wrong already :-|
Looks dope. Definitely gonna check this out :3 -
RE: Your games on Gamepress
@aidan-oxley I have a tendency to remember small details from the far past while forgetting everything else in present C:
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RE: Your games on Gamepress
@aidan-oxley This is sad..
I remember I played some top-down space shooter with GP graphics named like 'Space Fighter' or something of this sort by a guy with name, like, Aidan Fire I think. I actually found that one a very good game by GP standards. Was is it you? -
Your games on Gamepress
As I know, many of you remember Gamepress - hyperPad's predecessor. Have you been making any games there? What was your GP nick? What games on GP arcade were your favorite?
My nickname was KapitanPozitiv and I've made several primitive games, like Project Zombie, Mortal Kombat (crappy fighting that I somewhy named after Netherrealm's franchise, I remember there were lots of dislikes because of this.. 'tapbait'), New Spaceman's Adventures.
My Gamepress favorites were Double Champion, Alien Rising, True Detective and Boxer Moose. -
RE: Shake Screen depending on variable
@aidan-oxley That's why there should be an option to choose between slider and input field! :)
Also, IMHO Aidan you're to cruel with your signature there. I wonder how much time in sum people have wasted on reading it. Maybe like.. 5 minutes :P -
RE: Shake Screen depending on variable
@deeeds Thanks again, but don't you agree it would be convenient if there just would be an opportunity to input data in Shake Screen behavior? There are also some other behaviors that may need input data.
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RE: Shake Screen depending on variable
Hm, interesting technique. Gonna try this on. Thanks Deeeds.
Still, I think hyperPad needs more input-boxes, it adds new possibilities of coding and can also save time.