
This is what I’ve tried. If the main sprite is flipped the “get graphic flip” should have a 1 input right?

This is what I’ve tried. If the main sprite is flipped the “get graphic flip” should have a 1 input right?
I keep moving things around with get object flip and setting flips, using if behavior but I just can’t seem to figure it out.
https://www.hyperpad.com/users/[deleted]
Working on the first two levels of my game. I’m using procreate and GarageBand for sounds and images
@Murtaza appreciate you. Awesome. Yes, I’ll try to get one level set up for uploading tonight. I’d love some feedback!
I am so excited to be able to program a Bluetooth controller!
file:///var/mobile/Library/SMS/Attachments/42/02/4B9B8AB6-77AE-415A-B8DA-682952368D4A/IMG_6604.PNG
file:///var/mobile/Library/SMS/Attachments/db/11/C80429C8-AF86-4D1D-B871-E07AA4DA43D8/IMG_6605.PNG
file:///var/mobile/Library/SMS/Attachments/8f/15/66EFCAFE-DCFC-4DB4-ADA4-6A30FF7C589C/IMG_6606.PNG
The name isn’t very original, so I may change it. Main character is a little pumpkin kid who throws his head at bad guys as a projectile. Im having a lot of fun making this. Im using garage band for the sounds and procreate to draw all the graphics.
Is it ok to upload a single level of the game that I have so far? Im new to hyperpad and not sure how the community works.
Im learning a lot as I go. Im stuck on this part. I want my character to collide with a broom and then be able to fly on it like flappy bird/ helicopter. I’ve tried a few different things but then hit a wall. I was having the original character destroyed and spawned the graphic of character on broom to replace and have the screen follow with flying commands, got it to function how I wanted, but when I tried to changed the animation union bottom command, it broke it.