@Dave007 ASAP! There are a bunch of bugs that were brought up on the discord server that we're going through as well

Posts made by Hamed
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RE: Bad Update!
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RE: 1.26 Scale breaks physics
@TutorialDoctor this is intentional. This is because hyperPad doesn't have a soft body physics engine i.e malleable shapes.
What is actually happening when you scale an object is that it will destroy the body and re-creates it when its done scaling.
When you destroy a body, the joints go with it :(
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RE: 1.26 Now Available on the App Store
@Dave007 we will be submitting a hotfix update as soon as possible.
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RE: Set and return absolute position of music tracks
@bosswave said in Set and return absolute position of music tracks:
n a music track’s absolute position from the Play Music behavior?
Mostly, I believe this would be great for slo-mo segments. I know Set TimGet Music settings was a bug. Fixed in the latest update that is being released soon!
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RE: 1.26 Beta
@Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(
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RE: 1.26 Beta
@SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?
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RE: 1.26 Beta
@RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)
Render texture can also be chained with other render textures so you can cascade effects
@Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.
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RE: Quick Feedback and suggestion.
Here is a post on how to do in app purchases with code on the the discord chat:
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RE: Thrusterpunch (WIP)
Have we released masks? Because I'm trying to figure out how you did this!
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RE: Object rotation issues
@bosswave said in Object rotation issues:
Upon closer inspection, it seems it might actually only be an issue when an object is being affected by the “propel object” behavior.
@bosswave we fixed an issue recently where if the screen is rotated, it was breaking propel object behaviour.
We might have not taken care of all cases. Can you make a simple project of what you're trying to do and send it to us so I can see if its broken?
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RE: Loop animation doesnt work when chaining
@SplitMindGaming the problem here is that everything under repeat gets triggered every time. e.g if i have it repeating 100 times, the behaviour underneath is going to get triggered 100 times too. To see this in effect, add an Add to score behaviour under your repeating behaviours.
But looking at this behaviour that seems pretty wrong. I'm going to deprecate this behaviour and any new animation behaviours (after the update or beta) is going to work as expected
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RE: 1.26 Beta
@SplitMindGaming said in 1.26 Beta:
@Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.
@SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.
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RE: 1.26 Beta
Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!
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RE: Changing screen rotation breaks some physics behaviours
Fixed for propel objects.
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RE: Changing screen rotation breaks some physics behaviours
Screen rotation and screen moving at the same time makes sense why it’s not working as you’d expect and I don’t think it’s something fixable.
The problem is that when you’re moving the screen and rotate the screen, you’re rotating it about a point. Normally that point is in the centre of the screen so it rotates about the centre. But when you’re moving the screen, your centre keeps moving.
If you’d manually control this through your own timer, it would recalculate the centre every frame, and not calculate the position once.
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RE: Changing screen rotation breaks some physics behaviours
I see how this is a problem for Propel and the move camera behaviours. Can you guys make a list of all the behaviours that are breaking when rotating screen?
@bosswave how are you moving your player? I tried moving an object after rotating the screen and it moved as expected?
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RE: Weird Colour Setting Bug
@Aidan_Fire said in Weird Colour Setting Bug:
en less sense. Why does this bug apply to the colour I was using (#66D5FFFF) and not basic colours like ffffffff or ff0000ff or 8080
Fixed. The hue was causing issues.
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RE: If/Else If
I like the first idea better. If you put it in the behaviour properties, it is hard to visually see your flow of logic