logo

    hyperPad Forum

    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    1. Home
    2. Jack8680
    3. Posts
    • Profile
    • Following 3
    • Followers 5
    • Topics 44
    • Posts 510
    • Best 89
    • Controversial 0
    • Groups 0

    Posts made by Jack8680

    • RE: Plugins in hyperPad! (UNOFFICIAL)

      @RobinsonX woah this sounds really cool!

      I know hyperPad normally doesn't let you have multiple behaviours with the same name, did you run into any issues with that?

      posted in WIP and Showcase
      Jack8680
      Jack8680
    • RE: Important survey

      Personally,
      iPhone: Portrait
      iPad: Landscape

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: 1.26 Beta

      @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

      posted in Announcements
      Jack8680
      Jack8680
    • RE: Sports Challenge! Win an iPad Air!

      FDBE04F8-6BEA-4BC1-B058-E6C207F8E3EB.jpeg
      How long till it stops being the last day?

      posted in Announcements
      Jack8680
      Jack8680
    • RE: If/Else If

      @Hamed to clarify, my idea was similar to the current if/else if system, but with a toggle to make the else if appear, and only one wire connecting both of them. Something like this: A82A57D7-CAA4-4D34-9DCE-13E00A7E420A.png

      posted in Comments & Feedback
      Jack8680
      Jack8680
    • RE: Rocket Boat Racing

      @Jack8680 "test

      Edit: lol hyperPad forums use the backslashes to escape stuff... that code doesn't as work now lol. Guessing there are backslashes before the square brackets of inner arrays? lol when you realise you just typed something wrong and then the forums go down ๐Ÿ˜

      It's because your loading the inner arrays as text, so you have backslashes to escape the backslashes to escape the inner quotes.

      If you remove all quotes and backslashes it works too though. See edited level code post above.

      posted in WIP and Showcase
      Jack8680
      Jack8680
    • RE: Rocket Boat Racing

      @Aidan_Fire well if you remove the quotation marks, the backslashes aren't escaping anything ๐Ÿ˜›

      The real question is how hyperPad handles nested json arrays like that, which I don't remember lol.

      posted in WIP and Showcase
      Jack8680
      Jack8680
    • RE: Rocket Boat Racing

      Hmm I think you should be able to remove all the backslashes and quotation marks, since theyโ€™re just arrays and numbers, unless hyperPad is weird with them. Edit: yep

      posted in WIP and Showcase
      Jack8680
      Jack8680
    • RE: Rocket Boat Racing

      [[[16,24,200,0],[15.9696,27.6527,200,10],[16.574,31.2552,400,20],[19.2577,38.6063,200,15],[20.2248,41.9524,200,0],[20.7385,44.6141,200,-42],[17.8613,44.7164,200,50],[18.8907,46.9652,200,112],[21.7306,46.1456,200,144],[23.7435,43.6693,200,168],[24.4314,40.1861,200,155],[25.5129,37.3129,200,127],[27.8167,35.2838,200,99],[30.8034,34.5737,200,71],[33.4874,34.9545,200,29],[36.1458,35.7691,200,-59],[31.4433,34.1298,200,97],[33.6767,35.9058,200,188],[33.1319,32.0487,200,185],[32.7541,28.6199,200,169],[33.1924,25.4589,200,145],[35.234,22.6783,200,161],[36.5863,20.3288,200,203],[36.4485,17.8216,200,258],[33.503,16.9562,200,286],[32.1219,19.3965,200,197],[30.1291,17.8334,200,123],[33.0409,16.0466,200,140],[35.1636,13.9897,200,172],[35.8738,11.1204,200,204],[34.9555,8.3108,200,236],[32.8276,6.4148,200,272],[29.9915,6.1316,200,308],[27.3902,7.9262,200,333],[25.7802,11.1669,200,322],[24.0168,13.7527,200,296],[21.2984,15.3038,600,270],[9.7142,15.26,200,282],[6.5042,15.7935,200,304],[3.9107,17.1536,200,337],[2.5055,19.9844,200,2],[4.5392,21.9149,200,-87],[2.5719,23.5702,200,-164],[1.6426,20.1435,200,-151],[-0.0336,17.0137,200,-138],[-2.371,14.3411,200,-125],[-4.8821,12.3718,200,-101],[-7.6778,11.4997,200,-68],[-8.7579,14.1684,200,-160],[-11.1602,12.9063,200,-245],[-7.9753,11.4964,200,-230],[-5.3398,9.4272,200,-211],[-3.5216,6.6128,200,-192],[-2.7188,3.3598,200,-173],[-2.8793,0.2642,200,-146],[-3.8396,-2.207,200,-101],[-6.603,-3.0925,200,-67],[-7.8075,-0.7484,200,-148],[-10.5048,-1.4227,200,-236],[-7.7086,-3.1486,200,-215],[-5.7166,-5.7619,200,-194],[-4.7934,-8.9155,200,-173],[-5.0617,-12.1904,200,-152],[-6.0189,-14.8485,200,-115],[-8.6768,-13.8812,200,-205],[-9.5157,-16.4845,400,-291],[-2.3901,-13.7886,200,-302],[0.6979,-11.9023,200,-313],[3.1202,-9.9203,200,-339],[4.489,-7.4203,200,-15],[2.1399,-5.9764,200,72],[3.4467,-3.5223,200,160],[4.3247,-6.5264,200,134],[6.4308,-8.8416,200,108],[9.3386,-9.9992,200,82],[12.8123,-9.451,200,96],[15.8523,-9.5184,200,125],[18.3535,-10.7257,200,164],[16.9155,-13.2199,200,72],[19.4584,-14.57,400,-20],[16.8311,-7.5199,389.1129,353.7826]],[[19.4003,46.1004,-42],[34.457,36.7038,29],[31.5805,17.5075,286],[26.4822,9.7082,333],[2.5753,21.9832,2],[-9.5322,12.2489,-68],[-8.444,-2.3111,-67],[-7.8315,-15.6938,-115],[3.9713,-5.4885,-15],[18.9048,-12.6482,164]]]

      posted in WIP and Showcase
      Jack8680
      Jack8680
    • RE: Creating download link of a project always fails the first time

      Worked for me first try (unless it's been fixed since you made that post)

      posted in Bug Reports
      Jack8680
      Jack8680
    • RE: Is there a way to do this

      @SplitMindGaming you could just use a big object for the background and move it to the centre of the screen on a 0s timer.

      Only issue is you'd have to make sure you move the object after the screen moves if you're moving the object to a screen position, or it'll lag behind a frame. Also not sure how that would play with the screen follow behaviour.

      I think parallax layers are/were on the roadmap, which would possibly allow you to make a layer that doesn't move at all when the camera moves.

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: Dropbox still shows empty folders

      @Hamed C4A3A660-75BB-4B71-AF01-D2B876F4AC86.png similar issue on dark mode with importing photos, nearly impossible to read.

      posted in Fixed
      Jack8680
      Jack8680
    • RE: Sports Challenge! Win an iPad Air!

      @Murtaza alright, thanks.

      posted in Announcements
      Jack8680
      Jack8680
    • RE: Sports Challenge! Win an iPad Air!

      @Murtaza Just wanted to check, when you say "You can be creative and turn other activities into sports!" how broad is this?

      My first thought was to make a hang glider game, but then I made the physics kinda unrealistic (turns out just gliding is kinda boring). Then I realised it's not a hang glider at all anymore, and there's no "competition" that's usually inherent to sports.

      Right now it's kinda like an endless arcade game, is that still allowed? Or should I focus on making it more sports-like (e.g. competing against AI or other players)?

      Thought I'd ask before I work a ton more on my game and then it gets disqualified.

      posted in Announcements
      Jack8680
      Jack8680
    • RE: Homing projectile vs multiple targets

      @SplitMindGaming well a loop basically runs the behaviours under it multiple times at once. Imagine you have a loop with 5 behaviours under it, and that loop runs 5 times, it actually runs 5x5=25 behaviours.

      It'd be a lot more complicated (and not perfect), but if you have loads of potential targets to the extent that the targeting causes the game to lag, you could try splitting the search for nearest over multiple frames by creating an array of objects to search through and only searching through (e.g.) 50 each frame.

      Depending on the type of game, you could also just make it so it doesn't switch targets after selecting one (only running the search once).

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: Homing projectile vs multiple targets

      @SplitMindGaming The value is set by the Set Input Field5 behaviour

      If calculate distance is less than minimum distance, set minimum distance to calculate distance.

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: Homing projectile vs multiple targets

      @Aidan-Oxley Think you mean air resistance rather than friction :P

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: Homing projectile vs multiple targets

      @SplitMindGaming Haven't looked at yours yet, but I think the best way is something like this:

      minDistance = -1;
      foreach(potentialTarget in tag)
      {
          distance = CalculateDistance(self, potentialTarget );
          if(minDistance == -1 OR  distance < minDistance)
          {
              minDistance = distance;
              target = potentialTarget;
          }
      }
      

      Or if there's a maximum range, you can just do

      minDistance = maxRange;
      foreach(potentialTarget in tag)
      {
          distance = CalculateDistance(self, potentialTarget );
          if(distance < minDistance)
          {
              minDistance = distance;
              target = potentialTarget ;
          }
      }
      

      Too bad having an OR in hyperPad isn't quite the same as in a normal programming language; if you put two ifs next to each other connected to the same group of behaviours, it's possible for them to both be true and run the behaviours underneath twice, so it gets a bit messy.

      posted in Help and Support
      Jack8680
      Jack8680
    • RE: Homing projectile vs multiple targets

      @SplitMindGaming I think Aidan's reworking his to not use arrays right now lol

      posted in Help and Support
      Jack8680
      Jack8680