@SplitMindGaming Each single particle (as in one of the objects making up the particle animation) causes way less lag than actual objects, otherwise the same rules apply to particles, more particles or bigger particles will cause more lag.
Yeah, there should be a way to differentiate between hyperPad and the viewer app. The viewer app is brand new, so there may be loads of improvements needed.
@XxWhiteHearrxX said in Anti-aliasing Animations:
http://bit.ly/2rBB4GB
Oh okay. I see the bug now. You're not using spritesheets as described here: https://hyperpad.zendesk.com/hc/en-us/articles/205091205-Importing-and-Using-Animations
You're manually inserting each frame with an image. Will fix this! Thanks.