@Dave007 Youโre really great at design, itโs always a pleasure to watch your creations :D
Posts made by Melide
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RE: Shazam Redesign
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RE: Educational Program Participation
@Krystal I sadly cannot contribute, I hope a lot of the hyperPad's users I know will make insane projects, it's a great opportunity to make people know about hyperPad! I wish you all the best!
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RE: Set and return absolute position of music tracks
@bosswave I totally agree with that, It would be so useful!
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RE: 1.26 Beta
@SplitMindGaming Iโm waiting too, I guess they will probably send a new link for it
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RE: Thrusterpunch (WIP)
@bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!
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RE: Player App could have a different icon
@LinkoGames no credit to anyone we just wanna share ideas๐, and it's awesome that we had think of the same thing ๐
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RE: Player App could have a different icon
@LinkoGames Ive made something exactly like that a few months ago ๐ I agree with you :)
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RE: Is this possible to recreate in hyperPad
@Murtaza Would there be more blending options in the future? It would be really awesome ๐ถโจ
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RE: Suggestions
@SuperSean Logitech keyboard and maybe Bluetooth controllers for sure ๐
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RE: Suggestions
@Aidan-Oxley I've already done a pretty good job on my last project with music transition :) You just have to keep activating the Play Music behavior and change the volume of it. I don't think it does affect performances that much, since it can work while playing a level ( it works really fine on my last project, you can take a look if you want ;D ). So you can already make it in hyperPad, when I found it like a few months ago I was really excited. But having this behavior would really make things easier for sure. What I would want tho is a better music system because it lag pretty much all the time when a music is played. I don't know if it can be more faster or less laggier, but it would definitely be nice ๐
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RE: Spine 2D Integration
@SplitMindGaming What I love so much on hyperPad is that we can still stay in touch with the hyperPad developpers. Since I began using hyperPad, I've never felt left or anything. I can't wait for these future features tho, I'm so hyped. I think the next features are gonna be Mask, Lights and Parallax? I don't know but I think it is Mask and Lights ( I wonder how it'll look ). And for the next update, Hamed told us on the Community Discord that there will be a new feature in the next update coming ( if I'm correct ). I hope it'll come soon :3
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RE: Spine 2D Integration
@SplitMindGaming I understand how you feel tho. It really was like that when I began programming on hyperPad. There wasn't really much things I really know in the past tho, like hyperPad was really vast with so many behaviors I didn't know what they were doing. I learned that they were great tools tho, I usually use most of them now but I still don't really understand much behavior ( as an example, the Loop behavior is really confusing. But I learnt that it's kind of a Behavior that can execute a program for many objects at once if I'm correct. ). hyperPad behaviors can be really tricky tho, but with imaginations, and creativity, I'm sure you can make a ton and a ton of good looking things on hyperPad. That's sort of my vision for now, I'm really being sort of really enjoying what I already have x) But I also agree with you, there should be more great tools for hyperPad. Or even more "automated" if I can say? For example if you want to make parallax on hyperPad, you gotta calculate that and program everything. But if I remembered well, parallax would be a feature in the future. I even think it is for a few next updates if I'm not wrong. I'm so glad that hyperPad is still going on tho after all these years, I'm really happy. I'm wishing for the better in the future!
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RE: Spine 2D Integration
@Murtaza That's what I'm making actually but with software like Photoshop, but I experimented to make a sort of rigged character on hyperPad that can be animated and it was really satisfying but really messy. Having to deal with how much you want a thing to move and how long you want it to move, a nightmare! But at the end it kinda worth it but I think I'll never make that again, it's still painful for me ;( But making animations on hyperPad is really good tho, I hope that more features about that will come next, also with new music features of review would really be great in my idea!
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RE: Spine 2D Integration
@SplitMindGaming Yeah it would be so nice. I only know about the " Plastic " app, it's also a rigged animations app but I really didn't find it good. So sad there isn't enough rigged animation app on the app store, I hope there will be more in the future ;-;
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RE: Spine 2D Integration
@SplitMindGaming I didn't know of those, thanks! It's sad that I cannot be supported on hyperPad tho. Isn't there a way to make images out of these animations? I don't really know about these softwares
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RE: Camera manipulation using touch
@Stanica pinch to zoom is really hard to make since we cannot have how many fingers are touching the object. If you try it, I think it will be really glitchy. I recommend making a pannel with zoom in and zoom out icons, and while clicking it it zoom by the amount you want. Are maybe a sort of scrolling icon to zoom in and out ? You can make those with a life bar object.
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RE: Animated Full Background Image
@SplitMindGaming I think it depends on how many frames does your animation have. I remember that when I put like more than 20 frames with graphic that more than 1000px wide, it can lag and sometimes makes hyperPad crashed. Maybe it was in the past ( it happened before the app became a paid app ), but I just happened to play all the animations ( firstly to see if there was an animation in particular that cause lag ) and doing that before playing the scene has solved the problem for me.