@bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!
Best posts made by Melide
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RE: Thrusterpunch (WIP)
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RE: Little suggestion here.
@Jack8680 I really think it would be worth it, because I think I saw posts, really back in the days, users saying that working around with a ton of If behaviors is kind of messy where you just want to check for one results out of several If behaviors ( if I remember correctly ^^' ). It could help when you want to put a Skin System for example. Maybe it could even bring a lot of new possibility, but I won't exagerate, because still: I didn't even try the Switch thing on PHP, I'm just learning ( but it still amaze me ). But having a new Behavior that could Simplify If Behaviors, that could help 😊
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RE: Educational Program Participation
@Krystal I sadly cannot contribute, I hope a lot of the hyperPad's users I know will make insane projects, it's a great opportunity to make people know about hyperPad! I wish you all the best!
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RE: Shazam Redesign
@Dave007 You’re really great at design, it’s always a pleasure to watch your creations :D
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RE: BDStudios: Reap
@BD-Studios I would rather stay with the main release date, it's great to wait a little sometimes even if projects are already done. But I'm hyped about it, keep it up! 😉
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RE: 5 years on HyperPad
Definitely used Gamepress before, but I wasn't posting anything. I find it really cool to see that most of us are here since Gamepress ^w^
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RE: BlockHeads
@BD-Studios hyped about it! 😌 Finally some content on hyperPad soon? 😁
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RE: Light effects
Excuse me for my English, I'm french. The easiest way I can tell you to make a Light effect is by playing around with the Blending Mode, especially the Dodge one. You just need some Extra Blurred white graphics as graphics for the lights :) And notice that the Dodge Blending Mode will increase the brightness of graphics, so make the graphics a bit more darker or put down the opacity of your light ;)
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Little suggestion here.
I’m learning PHP right now, and I found out that the if and elseif behaviors are similar to those in PHP, and after the lesson about if and elseif, I have discovered Switch.
I’m pretty sure that some of us know what Switch is, but for those who don’t know:
As I understand already, it takes one value first and sort out and array to find if one value matches with the first value and then it executes the rest of the program. Correct me if I’m wrong, please.But it would be really helpful if it comes to hyperPad! I don’t know if it has already been suggested in the past, but I’m suggesting it now :)
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RE: Behavior stop not working
@SplitMindGaming I didn't understand your problem well, but I think that you put the behaviors in the rock's behavior. If the rock is destroyed, it will stop spawning cause the behaviors now don't exist.
Or, you haven't put a Timer or a behavior that trigger multiple times.
So make sure the behaviors are not in the rock's behavior and put a behavior that activate multiple time such as a Timer.
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Idea for the Viewer app Icon
I had this idea for the viewer app icon, since it is the same icon of the main app. It is just color switched but I find it cool. What do you think?
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RE: Glitchy Set Graphic Flip
@SplitMindGaming For this I would use a Value behavior. When you press one button it add 1 to the Value, and when the Value is equal to 2, it means that both buttons are pressed at the same time. Don't forget to subtract 1 when you stop touching one button.
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RE: Animation Toolset
@SplitMindGaming You already have those... There are multiple transitions that does that in Moving Behaviors. You just have to practice a bit and it's very simple.
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RE: Start the same scene but from a different location?
@SplitMindGaming Checkpoints? You can make this with Save to Files and Load from Files.
For that I think I would save the position of the character when it trigger the event and after that it go to the next scene.
But don't forget to put a load from Files and move to behavior that will trigger before your scene is starting. Like that, when you go back to the scene, it will move to the position saved. Don't forget to put the default value of the load from file to the initial position of your character.
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RE: Set and return absolute position of music tracks
@bosswave I totally agree with that, It would be so useful!