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hyperPad

hyperPad Forum

PensegiP

Pensegi

@Pensegi
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Recent Best Controversial

  • Feature request: Copy tree, in the behaviour editor
    PensegiP Pensegi
    Comments & Feedback

    Hi, I have found that often I want to execute similar (but not identical) code, for instance using a set of if statements. Today it seems if I want to copy an existing routine (tree visually) as a basis then I need to duplicate each box separately and connect them anew in the new flow.

    Adding a second duplication option, to copy the selected box, and any attached flow, would speed up workflow for these situations. A copy tree option.


  • Feature request: Apple’s Files integration
    PensegiP Pensegi
    Comments & Feedback

    Great! 👍


  • Feature request: Apple’s Files integration
    PensegiP Pensegi
    Comments & Feedback

    Hi @Murtaza, might there be any plans to integrate Apple Files as a source of resources? I do all my music and graphics also on the iPad, and if able to store and retreive from files, this would simplify workflow as I wouldn’t need the extra step of using Dropbox. 👍


  • Beta Testers for next update (Reference object)
    PensegiP Pensegi
    Announcements

    @Murtaza Having tested Hyperpad for some days now, I have found some things and behaviour that I will suggest to add. It is a cool tool, and as I said in a mail earlier: would love to see what it can do when/if Apple would ever allow less strict rules on development tools like this one in the App Store.

    I would be interested in beta testing. Will have much fun following the evolution of Hyperpad! 😁👍


  • Math: bitwise opperands
    PensegiP Pensegi
    Comments & Feedback

    AND, OR, XOR AND NOT


  • Math: bitwise opperands
    PensegiP Pensegi
    Comments & Feedback

    It would be very nice if there would be an addition made to the Math actions with bitwise operands. This would allow for instance the use of integers as a set of flags. I often use this to store all information of an object in a single integer/short (makes file size smaller and checking flags.

    Example:
    9 = 00001001 = two flags checked
    8 = xxxx1xxx => could say that the tile is active, as opposed to 0 inactive
    1= xxxxxxx1 => could mean the tile is accessable, as opposed to 0 it is inaccessable.

    In my current game being developed, the entire game level data would be stored in just 25 integers, if I made it this way. Not using flags like this I will need about 5 times the amount, and much more logic. :-) The alternative works, but having this would be awsome!

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