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    SplitMindGaming

    @SplitMindGaming

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    Best posts made by SplitMindGaming

    • Made Entirely From An Ipad. First Look!

      Its been a long journey. I know alot of you guys are probably tired of me asking a million questions lol. But it was all worth it to me. I appreciate everyones help. The game im creating is called The Adventures Of Moonchild. Who is from an advanced civilization race during the Cretaceous period. More on the history of the story later. For now i want to share a few low res gifs from the actual gameplay. The first level is about 60% done and im honestly waiting for lighting to come to hyperpad to really put the icing on the cake and light up the dark environment which the first stage takes place inside a cave. This is a vertical flying game filled with hidden doors, easter eggs, boss fights and alternate endings. Everything you see is created entirely from my ipad. I did use a few assets in which i tweaked to my liking. All main characters are hand drawn and animated using the pixaki app. Music will be originally composed by myself all from inside garageband and various 3rd party plugins. Hope you guys enjoy the first look. More to come soon including a full animated cutscene.

      STARTING SCREEN
      81F3F99D-4870-4BA8-83FA-888B8097FEA9.gif

      HIDDEN DOORS
      71A149F0-E8A9-4757-8853-06784A404A28.gif

      FREEZE POWERUP
      6E638587-8851-462A-A2E6-EBDCDDE0E9E1.gif
      BD0CDA70-A5F9-4D26-886D-DDBF7053AB94.gif

      TORCH POWERUP
      6D4E506E-CB14-4442-B956-143C8E5D0978.gif

      posted in WIP and Showcase
      SplitMindGaming
      SplitMindGaming
    • Search Bar for used behaviors

      As my project is getting bigger by adding more levels and features I really think a search bar to find your used behaviors is a must. Its really difficult to navigate around the scene with hundreds if not thousands of behaviors everywhere trying to find a specific behavior that I made. Its a nightmare trying to find the “BehaviorOn2532” that was created in a pool filled with other behaviors that look exactly like it. How I picture it working is a search bar in the top middle. And as you type the specific behavior to locate. The screen zooms into the exact coordinates on where it is. Even a reset view button would make the world of difference. If im not mistaken I think I did see this feature in the trello board.

      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming
    • RE: Spooktober 2020 Event

      @Murtaza this is awesome guys. I love seeing the newly updated content from you guys to twitter, facebook and now instagram.

      posted in Announcements
      SplitMindGaming
      SplitMindGaming
    • RE: Thrusterpunch (WIP)

      Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

      posted in WIP and Showcase
      SplitMindGaming
      SplitMindGaming
    • Cleanup And What Not To Do Tips

      I wanted to create this post for people or the developers to share their tips on this subject. Their are post on what to do when making these games. But i havent seen a dedicated post on what not to do. Please share some good cleanup tips and what not to do when building a game specifically within hyperPad and the behavior system. Heres what i learned personally from Hamed over the phone.

      • do not spawn in multiple items constantly. instead recycle the ones that are already in game by constantly positioning them where they need to be or only when they are able to be seen.
      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming
    • RE: Search Bar for used behaviors

      @Murtaza thats why I love you man

      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming
    • RE: Loop animation doesnt work when chaining

      @Aidan_Fire it waits for the above animation to finish if i set it to only loop once. Whats happening is that its not waiting for it to finish if i set it to loop 3 times or even 100 times. Otherwise it wouldnt matter how many animations i have stacked above if it will only read the bottom 1.

      posted in Bug Reports
      SplitMindGaming
      SplitMindGaming
    • RE: RobinsonX (Game ChangeLogs)

      @RobinsonX whoaaa thats pretty unique good job.

      posted in WIP and Showcase
      SplitMindGaming
      SplitMindGaming
    • RE: Sports Challenge! Win an iPad Air!

      Cool! I have a few ideas

      posted in Announcements
      SplitMindGaming
      SplitMindGaming
    • RE: Sprite sheet splicer

      @XxWhiteHearrxX i actually like your idea and its exactly what i was envisioning how it should work.

      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming

    Latest posts made by SplitMindGaming

    • Cocos2D Lighting

      Hyperpad runs on Cocos2D. Couldnt the lighting just be brough up from these codings? https://www.codeandweb.com/spriteilluminator/tutorials/lighting-demo-cocos2d-x

      posted in General Discussion
      SplitMindGaming
      SplitMindGaming
    • RE: Huge problem with audio and sounds

      @RobinsonX yeah i did that. Its still really low

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • Huge problem with audio and sounds

      So im at the stage in my game where Im finalizing alot of the audio effects. I am having this huge problem where certain sounds I want are just not loud enough within hyperpad. Such as a dragon roar sound. i cannot get it loud enough where it sounds menacing. It will always sound low. Not sure how to work around this. I even imported the sound to my daw and manually turned up the sound dramatically but still everytime I import it to hyperpad. It will suppress it significantly. Not sure if this is a bug or just how hyperpad is. But I need some type of solution for it.

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • RE: Im still patiently waiting

      @Murtaza normal maps would be perfect especially with tools like sprite lamp. Would definitely make lighting characters much easier.

      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming
    • RE: Im still patiently waiting

      Bump bump

      posted in Comments & Feedback
      SplitMindGaming
      SplitMindGaming
    • RE: How do you code strikes?

      @RobinsonX Nice. I was thinking it had to do with some type of weld attach. Never thought to make an invisible hit box. Thanks

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • How do you code strikes?

      This is not my image by the way. Just a reference. How would you code this in hyperpad. Basically a strike coming from an animation. Do you redraw the collisions so it expands? I understand how this would work with rigging but I cant wrap my brain on how this would work with hyperpad.

      Title_Image.png

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • RE: Need Help with some coin logic

      @RobinsonX Thanks for this. Honestly if it wasnt for your videos also I would be lost in alot of things. You do a good job of explaining things clearly yet also adding humor to your videos. Great work

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • RE: What does this red tag mean?

      I mean i know its my tag. But why is it in red. All my other behaviors with tags are the default color. Seems to me that the red indicates an error within that tag

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming
    • What does this red tag mean?

      Some of my behaviors are showing this red text under the tag. What does it mean.52299221-7531-4D16-9BF6-0C20630B5E13.jpeg

      posted in Help and Support
      SplitMindGaming
      SplitMindGaming