@RobinsonX yeah i did that. Its still really low

Posts made by SplitMindGaming
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RE: Huge problem with audio and sounds
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Huge problem with audio and sounds
So im at the stage in my game where Im finalizing alot of the audio effects. I am having this huge problem where certain sounds I want are just not loud enough within hyperpad. Such as a dragon roar sound. i cannot get it loud enough where it sounds menacing. It will always sound low. Not sure how to work around this. I even imported the sound to my daw and manually turned up the sound dramatically but still everytime I import it to hyperpad. It will suppress it significantly. Not sure if this is a bug or just how hyperpad is. But I need some type of solution for it.
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RE: Im still patiently waiting
@Murtaza normal maps would be perfect especially with tools like sprite lamp. Would definitely make lighting characters much easier.
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RE: How do you code strikes?
@RobinsonX Nice. I was thinking it had to do with some type of weld attach. Never thought to make an invisible hit box. Thanks
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How do you code strikes?
This is not my image by the way. Just a reference. How would you code this in hyperpad. Basically a strike coming from an animation. Do you redraw the collisions so it expands? I understand how this would work with rigging but I cant wrap my brain on how this would work with hyperpad.
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RE: Need Help with some coin logic
@RobinsonX Thanks for this. Honestly if it wasnt for your videos also I would be lost in alot of things. You do a good job of explaining things clearly yet also adding humor to your videos. Great work
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RE: What does this red tag mean?
I mean i know its my tag. But why is it in red. All my other behaviors with tags are the default color. Seems to me that the red indicates an error within that tag
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What does this red tag mean?
Some of my behaviors are showing this red text under the tag. What does it mean.
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RE: Search Bar for used behaviors
@Murtaza I haven’t noticed that actually. Yes that same mechanic on how that works is perfect for the search bar feature.
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Search Bar for used behaviors
As my project is getting bigger by adding more levels and features I really think a search bar to find your used behaviors is a must. Its really difficult to navigate around the scene with hundreds if not thousands of behaviors everywhere trying to find a specific behavior that I made. Its a nightmare trying to find the “BehaviorOn2532” that was created in a pool filled with other behaviors that look exactly like it. How I picture it working is a search bar in the top middle. And as you type the specific behavior to locate. The screen zooms into the exact coordinates on where it is. Even a reset view button would make the world of difference. If im not mistaken I think I did see this feature in the trello board.
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RE: Need Help with some coin logic
@RobinsonX also what would you suggest I study or learn to better understand how to use behaviors like that. Because looking at the file I would have never guessed to use any of those behaviors.
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RE: Need Help with some coin logic
@RobinsonX wow thank you so much for this. Im putting you on the ending credits :)
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RE: Need Help with some coin logic
@RobinsonX I would imagine if a mini project were to be made. A character collecting some coins but intentionally missing some. There could also be a button that reloads the scene and it will pick off where it left off minus the collected coins.
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RE: Need Help with some coin logic
@RobinsonX Hi so I was trying to attempt this But tbh I am in no way shape or form a developer. Im not even sure what behavior systems I am suppose to be utilizing. Is it possible to screenshot the behavior systems needed to make this work or even create a mini project of this working. Thanks
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RE: Need Help with some coin logic
@RobinsonX thank you so much for this. I will try it out.
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RE: Need Help with some coin logic
@RobinsonX for my game the player actually enters a secret room which is a different scene. When he returns back to the previous scene is where I want the collected coins to not be there anymore.