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    Topics

    • SplitMindGamingS

      Apple is asking me some questions about my game

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      HamedH
      @SplitMindGaming answer no to the rest
    • SplitMindGamingS

      Cant Open Xcode Project

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      SplitMindGamingS
      @Hamed not sure if this has something to do with it not building or finding the gameanalytics. But some of these frameworks on the hyperpad file is in red indicating it cant find the path or its missing? [image: 1671035870310-bb5bf6ea-b68c-49b3-a713-e4c0a37ceaae.jpeg]
    • SplitMindGamingS

      How to enroll as an Organization IOS Developer

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      ZuniSoftZ
      @Murtaza I am there with you ๐Ÿ˜ตโ€๐Ÿ’ซ
    • SplitMindGamingS

      Running ads on game

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      RobinsonXR
      @SplitMindGaming Yeah, it shows the entire time. From what I know, you can't hide it unless you want to hide it in the scene UI layer.
    • SplitMindGamingS

      Portrait Mode Is Mis Aligned After Update

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      RobinsonXR
      @SplitMindGaming Hello, this has been fixed in the newest update. Thanks for letting us know!
    • SplitMindGamingS

      Cocos2D Lighting

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    • SplitMindGamingS

      Huge problem with audio and sounds

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      RobinsonXR
      Yeah.. This is a weird issue - I use a DAW and I noticed that whenever I export audio with "normalized" levels, it's usually quiet in hyperPad. So I usually amp it up over the normal levels so it was very loud.
    • SplitMindGamingS

      How do you code strikes?

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      SplitMindGamingS
      @RobinsonX Nice. I was thinking it had to do with some type of weld attach. Never thought to make an invisible hit box. Thanks
    • SplitMindGamingS

      What does this red tag mean?

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      RobinsonXR
      This is a visual bug but I'm sure it's supposed to be red when the object it is referencing does not exist. This is supposed to happen when: You selected an object that no longer exists You provided an output of a behavior that no longer exists You provided an asset that no longer exists
    • SplitMindGamingS

      Search Bar for used behaviors

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      miabakerM
      Hi, I think this is a great suggestion. A search bar for used behaviors would be very helpful and convenient for finding and editing specific behaviors in a project. It would save a lot of time and effort, especially for complex projects with many behaviors. It would also make the interface more user-friendly and intuitive. I hope the developers of hyperPad consider adding this feature in the future updates. I think it would improve the user experience and productivity of hyperPad users. I also appreciate the other suggestions and feedback that you and other users have shared on this forum. I think they show how much you care about hyperPad and how you want to make it better. Best regards, Mia from CodeIT
    • SplitMindGamingS

      Another Coin Logic help

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    • SplitMindGamingS

      Need Help with some coin logic

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      SplitMindGamingS
      @RobinsonX Thanks for this. Honestly if it wasnt for your videos also I would be lost in alot of things. You do a good job of explaining things clearly yet also adding humor to your videos. Great work
    • SplitMindGamingS

      Swift playground coming to ios 15

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    • SplitMindGamingS

      Im still patiently waiting

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      MurtazaM
      @SplitMindGaming yes I agree, sprite lamp support is what we'd like to add.
    • SplitMindGamingS

      Is this the lighting?

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      SplitMindGamingS
      @RobinsonX yeah ive seen that bro that was pretty good.
    • SplitMindGamingS

      Any update on lighting or new features?

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      MurtazaM
      COVID really put a delay on a lot of things for us. Early on in the pandemic development pretty much stopped. Then we switched to remote, which was a challenging early on, and we lost a lot of development time. Weโ€™re now just getting back in the groove of things. The update that was supposed to be release months ago is getting much closer to release now. After that will be the hub/community revamp. Then lighting with parallax. No promises on dates since things really went downhill the last time. But weโ€™re getting back on track!
    • SplitMindGamingS

      Made Entirely From An Ipad. First Look!

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      MurtazaM
      Really excited to see this project making progress. Every time Hamed is testing something you sent him I'm peeking over the shoulder and seeing the game ๐Ÿ˜
    • SplitMindGamingS

      Apple restrictions with Hyperpad

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      MurtazaM
      @xotikorukx said in Apple restrictions with Hyperpad: @Murtaza I know this is a necro (for which I apologize), however, after years away and a lost account, I've been following your progress again. I'm having a hard time discerning if "prefabs" are part of the "functions" feature you're discussing here. I know back in the days (which was somehow only 3 years ago; yikes!) there was a big discussion about adding them. This was because run-time cloned objects were a major pain - during the game press to tappa.bl transition - having to manage your own ID system and such. I'm rambling at this point, so I'll let it be :) Yes, we're thinking functions and prefabs will work together. While not the same feature, they will rely on each other. But this isn't 100% the case, and we may decide to go a different route.