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    Best posts made by TutorialDoctor

    • A lot has been added since I last used HyperPad

      I know, it’s been a while, but a lot of useful behaviors have been added since I last used HyperPad. I’m liking dictionaries and arrays. It does feel like HyperPad moves a little slow. I’d also like to see better sprite sheet animation support for larger image sizes.

      I might start toying around with HyperPad again.

      By the way, I am a web app developer now. Thanks to HyperPad in my early days of learning programming.

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • RE: Tutorial Doctor Hyperpad Showcase

      My latest UI. the character was generated by AI.

      C06388C9-5F20-43DD-B07A-9B958BDF1C36.png

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • Multiselect

      A major, minor request is allowing multiselect throughout the app. When selecting files to delete or when selecting frames for an animation. It’s one feature that is lacking that makes doing things a lot slower.

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • RE: Educational Program Participation

      @Krystal Aww. Would have loved to contribute. Missed this one.

      posted in General Discussion
      TutorialDoctorT
      TutorialDoctor
    • TD's wish list

      Instead of spreading my wish list throughout the site, I thought to make a single post where I can jot some features that I'd like to see in Hyperpad. For a while I've been toying with the idea of using Hyperpad to make a top-notch IOS app, but there are some things that would make it more feasible. These aren't all of the ideas I have thought of, but I'll be adding to the list.

      Features

      • Multi-selecting frames for animation - Nice animations and graphics are important to me and making this process easier would be a major benefit when adding nice animations to Hyperpad. An additional "Select All" would be very beneficial.
      • Export object to other project - the ability to export an object (with logic) to another project opens up a lot of potential as far as creating libraries that can be shared with other uses so that complex logic doesn't have to be re-created every time you start a new project.
      • Animation System Update - Not a big deal as there are a lot of other apps for this, but what I see is a basic timeline added right above the asset library where you can keyframe the location and attributes of an object and save them as an animation. Of course, this can be built with Hyperpad, but having it out of the box would be nice. Currently we have the Play Animation Behavior but perhaps new "Create Animation" and "Save Animation As" behaviors for a system like the one above could be added.
      • More advanced cropping - It'd be nice if the cropping system was improved a little. Adding bezier curve would be awesome! Also, if the crop actually affected the same space in the main drawing area. Currently the bounding shape is affected, but isn't reflected when moving the object around in the game.
      • URL scheme support for Pythonista. I use the pythonista app to process images “remove backgrounds from multiple images or create gifs.” Its be nice if HyperPad could interface with that or the shortcuts app.

      Behaviors

      • Render HTML - A widget that sits in an empty object. I could use this to load video from the asset library perhaps without having to load video natively? It'd be nice if it could render individual HTML elements and trigger events within Hyperpad.
      • Standard IOS Input fields, text areas, switches etc..
      • Get Keyboard Input - Get keyboard input either dynamically or get the key-codes for keys pressed. Could even send the output to other behaviors (like labels). This would perhaps get rid of the need for IOS input boxes?
      • Behavior collapsing. Collapsing behavior children to save space in the behaviors area.
      • Add capitalize, upcase, downcase to Text Operation behavior.
      • Capture Audio - capture audio and use that to play sound.
      • Snapping behaviors to grid

      Marketing

      • I think Hyperpad is awesome and just needs a more expansive marketing strategy (I see steps in that direction already), but with a major push with marketing I could see Apple acquiring Hyperpad for education purposes.
      • When I search for "game engine" in the app store, Hyperpad doesn't come up. If Hyperpad could boost its results with this type of search, it could get more traction.

      Other posts I made on this

      https://forum.hyperpad.com/topic/79/the-animation-system-needs-updates/11?_=1612624999024

      https://forum.hyperpad.com/topic/1484/multiselect?_=1612626610792

      https://forum.hyperpad.com/topic/310/precise-cropping?_=1612637703539

      https://forum.hyperpad.com/topic/244/feature-request-easing-for-animations

      https://forum.hyperpad.com/topic/74/parent-child-behavior

      https://forum.hyperpad.com/topic/1507/sharing-objects-with-behaviors-between-projects

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • RE: What kind of hyperPad tutorial you would want?

      @Clarissa

      Hi. Ebook would be nice or e-comic tutorial. Book. I’ve been interested in using stable diffusion to generate art for one.

      I wonder how difficult or would be to emulate a page turn effect?

      Anyhow, some requirements would be for it to have sound effects and custom particle effects to make it more engaging, snow, fire explosions, etc

      posted in General Discussion
      TutorialDoctorT
      TutorialDoctor
    • RE: Tutorial Doctor Hyperpad Showcase

      Art Style test

      0_1482352229040_IMG_1398.PNG

      Been looking at what type of art styles I would like to use for a couple of games. I think I am on to something. How about it?

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • RE: The Animation System needs updates

      A couple of other things to consider:.

      Desktop game engines support other popular content creations apps. Most game engines don't need to create assets in the engine because they are created in other software and imported into the engine, as you mentioned.

      1. It would be good to support other iPad apps. I think Animation Pro would be a good start as there aren't really that many apps of its kind that are full featured.
      2. Play sound on animation frame. I have often found myself needing to play sounds on different frames. A basic example is a walk animation that plays a sound on each frame. Since we can change the pitch of sounds, this would change pitch perhaps every other frame. I accidentally achieved this in one project but found that it was only because the animation was 1 frame long. My 6-frame animation only triggered the sound at the end.
      3. Adding animations to an animation player frame by frame should allow a bulk-add. Check each frame you want to add and all are added sequentially.
      4. I can use the Workflow app to create a spriteshyt. Perhaps could import sprite sheets?
      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • Any Machine Learning Enthusiasts?

      I just downloaded a cool app called mobileML which allows you to train neural design neural networks right on your mobile device as well as train, load or save them (you can save them as python3 files or even as a dataset.

      It made me think that a neural network is possible with Hyperpad, but I don't know the first thing about how to actually build them. I want to learn how to build a very basic neural network though. Anyone had a crack at it yet?

      posted in General Discussion
      TutorialDoctorT
      TutorialDoctor
    • RE: Tutorial Doctor Hyperpad Showcase

      The Blob

      https://www.hyperpad.com/projects/n8x4vd3m/versions/the-blob

      is on the Hub:
      https://drive.google.com/open?id=0B__SxPD_FJB7OU4wU2txUmJqVjg

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • 1.17 is a nice update.

      I guess this may not be much to anyone else, but one of the best parts about the 1.17 update is how snappy transitions are between forums, the projects, learning section, hub etc. The direct forum access is good to. Of course arrays and dictionaries are a major plus.

      Still playing with stuff. Will I need to re-create animations for the fps update?

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • RE: Screen recording

      I use Screenflow $99

      posted in Help and Support
      TutorialDoctorT
      TutorialDoctor
    • RE: Tutorial Doctor Hyperpad Showcase

      Wreck It Ralph

      No gameplay added as of yet.

      https://www.hyperpad.com/projects/f9i6dqy4/versions/wreck-it-ralph

      https://drive.google.com/open?id=0B__SxPD_FJB7UXUyNnAwNk5XTlk

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • Feature Request: Group Objects

      I find myself often needing to group objects so that they behave as one object (one object not inheriting the physics of the other). One object could be a physics object while the other a passable wall object (just for collision detection). I have to use the Physics behaviors but this slows down the framerate.

      Or perhaps someone already suggested this when they suggested Layers?

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • RE: Lightning

      This is the effect I get using Dodge. Make the lights with transparent backgrounds.

      0_1481301676783_IMG_1299.PNG

      posted in Help and Support
      TutorialDoctorT
      TutorialDoctor
    • RE: Pixel Art Character Tutorials
      1. Set canvas to 64x64 (remember that the head is roughly 5 pixels high).
      2. Draw a stick figure of the character. Place points at key angle changes to get an idea of where lines will be drawn (Ex. the shoulders, hips, knees, feet etc.) Think "joints." When drawing the sticks, don't draw them as interior lines, but draw them as outlines. For example, for the leg, the stick represents the outline of the thigh, knee and shin, not simply the direction of the leg.
      3. Next, draw triangles to suggest shape (Ex. Draw a triangle from the hip to the knee to suggest the thigh.
      4. Fill in the shapes with a skin color
      5. After the 3rd step, change the canvas size to 128x128 and draw a silhouette of the character in all black. Keep the head in the flesh tones.
      6. Scribble in the shape of the arms or legs using different shades to suggest shadows.
      7. From there on, add details.

      Note: When trying to figure out shapes, I usually outline the muscles with contrasting color and then fill in the shape with either the flesh or clothing tones (see the pants with the white outlines).

      Note: I googled "pose" to find a pose to work with from.

      Download Piskel File

      0_1491926236805_m_w_stick_128_spsheet.png

      With a few tweaks (knowing the key differences between male and female) you can use the same frames to create a female (her neck should be shorter).

      0_1491929524460_m_f_w_stick_128.png

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • RE: Please Bring Back Dark UI for Hyperpad

      I do think that having a dark theme shouldn't cost extra. The eye thing is a real problem and the IOS mode doesn't suffice.

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor
    • Parallax Behavior.

      It'd be nice to have a parallax behavior. Is there anyone who knows of a simple way to implement this effect in Hyperpad?

      posted in Help and Support
      TutorialDoctorT
      TutorialDoctor
    • RE: Pixel Art Character Tutorials

      Most of the time, you will need only three types of color. The shadow color, the midtone color and the highlight color.
      0_1496927980691_color.png

      posted in WIP and Showcase
      TutorialDoctorT
      TutorialDoctor
    • Select & Delete Multiple Objects from Drawer

      The ability to select and delete multiple images from the object drawer. Selecting them 1 by 1 (especially with animation frames) is rather tedious.

      posted in Comments & Feedback
      TutorialDoctorT
      TutorialDoctor