@aPaperWeight what languages and frameworks are you using?
Posts made by TutorialDoctor
RE: Enemy chase player? (RESOLVED)
@dumbTactics as a quick guess, I suppose you can use the move to point behavior. You may have to keep track of all player positions in an array and move the enemy to each point after a certain amount of time using a timer behavior.
For basic player follower functionality you can use a Timer, Get Position, and Move to Point behavior to move an enemy to a player position every ‘x’ amount of seconds.
RE: I want the editor to be free so I can make games for free
@dumbTactics I I’ve tried to use personal assets in most of my projects if you want to take a look at them. Most of them are branchable.
RE: Minimize Joystick Deadzone? (For side view game)
@dumbTactics I’ve found it better to build my own movement system using the physics behaviors and the left, right etc behaviors. You can output the magnitude from the joystick behaviors .
- Create an empty object
- Create an array of images
- For every image in the array:
- spawn an object on the empty
- set the graphic of the spawned object to the current image
- Move the empty by an offset
Note: Every spawned object can be given a tag to manipulate them.
Note: The object you are spawning should be a graphic with a specific tag. and you spawn by the tag name
Using Hyperpad as in interactive educational tool
I've been toying with the idea of using Hyperpad as an interactive educational tool to teach algorithms and data structures. For me, the most unfortunate thing about Hyperpad is how few and far between the updates are, and there are a lot of features that could be added to make the app a lot more useable for larger projects.
I think Hyperpad is a wonderful application that is probably not as popular as it should be. I almost wish an app like this was built using Apple's SDK so that new features could be easier to add (high hopes).
So, to test this idea out, I've been playing with the behaviors to see how I would model things like Stacks, Queues, functions, classes etc with the existing behaviors to teach programming concepts.
RE: Tips Corner - April
Theses are the tools I use. I’ll post a few tips and tricks soon. The main challenge I have is creating a workflow for animation. I’ll describe some workflows I have so far.
The apps I use
- Animation Pro - Rigged character animation. I export to a PNG sequence with transparent background to the Documents By Readdle app.
- Nomad Sculpt - 3d model sculpting for 3d rotation view
- MagicPoser - for 3d figure reference
- Flipaclip - for 2D traditional animation. Has a good PNG sequence exporter. I also use it for rotoscoping video
- Procreate - Has a great animation system now. For high fidelity raster art work and animation (you can use tools like liquify to modify keyframes.
- Pixel Studio - useful for pixel art animation. It can export PNG sequences to Google drive (the workflow isn't that great thought)
- Art Set - For a realistic art medium effect, you can't get better than this.
- Xpression - Animate a photo with only my face. Uses artificial intellgience.
- Pinterest - Inspiration!
- Artbreeder.com - For AI generated character designs
- Waifu2x - great app for resizing low res images (uses AI)
- Bot3D Editor - 3d character animation. I can save animations and import into FlipAclip or Procreate for rotoscoping.
- MugLife - I don't really use this much, but it is useful for facial animations. I don't like the content in the app though.
- Affinity Designer - I use this for all of my vector art. I also have Affinity Photo but I haven't used it much yet.
Workflow tips (coming soon):
Here is some stuff I’ve produced
Any Machine Learning Enthusiasts?
I just downloaded a cool app called mobileML which allows you to train neural design neural networks right on your mobile device as well as train, load or save them (you can save them as python3 files or even as a dataset.
It made me think that a neural network is possible with Hyperpad, but I don't know the first thing about how to actually build them. I want to learn how to build a very basic neural network though. Anyone had a crack at it yet?