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hyperPad

hyperPad Forum

TutorialDoctorT

TutorialDoctor

@TutorialDoctor
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Recent Best Controversial

  • hyperPad 2.7 is here!
    TutorialDoctorT TutorialDoctor
    Announcements hyperpad update new behaviours new features

    I guess I tuned back in at a good time. Congrats


  • hyperPad 2.5 Beta - Now Available For Sign Up
    TutorialDoctorT TutorialDoctor
    Announcements

    @KrystalYee Interested


  • how do make a character quit the game when HP is 0
    TutorialDoctorT TutorialDoctor
    Help and Support

    @DingusDev 33D71CE0-5E2C-4494-A143-437FCF393976.png


  • What kind of hyperPad tutorial you would want?
    TutorialDoctorT TutorialDoctor
    General Discussion

    @Clarissa

    Hi. Ebook would be nice or e-comic tutorial. Book. I’ve been interested in using stable diffusion to generate art for one.

    I wonder how difficult or would be to emulate a page turn effect?

    Anyhow, some requirements would be for it to have sound effects and custom particle effects to make it more engaging, snow, fire explosions, etc


  • So close to closing shop
    TutorialDoctorT TutorialDoctor
    Comments & Feedback

    @RobinsonX I can’t comment on the channel. And where is the GitHub repo?


  • So close to closing shop
    TutorialDoctorT TutorialDoctor
    Comments & Feedback

    I don’t know if I mentioned this at any point, but I am a full stack developer. I could help, although I’d have to restrict my time (very busy)

    http://tutorialdoctor.github.io/


  • So close to closing shop
    TutorialDoctorT TutorialDoctor
    Comments & Feedback

    I’ve been using HyperPad for a number of years and have really enjoyed it. However, I’m very close to stopping all interaction with it. Largely due to very long breaks in new features (key features I would say are still missing). I see a lot of livestreams which are neat, but the engine itself needs a lot more.

    So much potential, and has been for a long time, but now HyperPad feels like abandonware riding on the glory days.

    The FNF craze is quite…

    A suggestion I’d leave is to higher more developers to build more features or make the whole thing open source.


  • Tutorial Doctor Hyperpad Showcase
    TutorialDoctorT TutorialDoctor
    WIP and Showcase

    6C39E9BC-6BA5-4C98-B420-80FDA775BE6B.jpeg


  • Tutorial Doctor Hyperpad Showcase
    TutorialDoctorT TutorialDoctor
    WIP and Showcase

    63710DE7-1439-4F76-A8D6-C591254FFAC7.jpeg


  • Tutorial Doctor Hyperpad Showcase
    TutorialDoctorT TutorialDoctor
    WIP and Showcase

    Attached

    134B361D-B407-4C9A-998C-41995386DDEE.png


  • Tutorial Doctor Hyperpad Showcase
    TutorialDoctorT TutorialDoctor
    WIP and Showcase

    5C578A3D-EF34-4D2D-83D6-B39555F4D739.png


  • Help Needed!
    TutorialDoctorT TutorialDoctor
    Help and Support

    @aPaperWeight what languages and frameworks are you using?


  • Enemy chase player? (RESOLVED)
    TutorialDoctorT TutorialDoctor
    Help and Support

    @dumbTactics as a quick guess, I suppose you can use the move to point behavior. You may have to keep track of all player positions in an array and move the enemy to each point after a certain amount of time using a timer behavior.

    For basic player follower functionality you can use a Timer, Get Position, and Move to Point behavior to move an enemy to a player position every ‘x’ amount of seconds.


  • I want the editor to be free so I can make games for free
    TutorialDoctorT TutorialDoctor
    Comments & Feedback

    @dumbTactics I I’ve tried to use personal assets in most of my projects if you want to take a look at them. Most of them are branchable.


  • Minimize Joystick Deadzone? (For side view game)
    TutorialDoctorT TutorialDoctor
    Help and Support

    @dumbTactics I’ve found it better to build my own movement system using the physics behaviors and the left, right etc behaviors. You can output the magnitude from the joystick behaviors .


  • add Split View? iPad Pro
    TutorialDoctorT TutorialDoctor
    Comments & Feedback

    @dumbTactics I’d say there are a number of more important features to consider. Perhaps use another device? Tv?


  • Joystick not being registered?
    TutorialDoctorT TutorialDoctor
    Help and Support

    @dumbTactics your background is a wall object, so your character is colliding with it.


  • Inventory Logic
    TutorialDoctorT TutorialDoctor
    Help and Support

    Inventory algorithm

    1. Create an empty object
    2. Create an array of images
    3. For every image in the array:
      • spawn an object on the empty
      • set the graphic of the spawned object to the current image
      • Move the empty by an offset

    Note: Every spawned object can be given a tag to manipulate them.
    Note: The object you are spawning should be a graphic with a specific tag. and you spawn by the tag name


  • spawning objects every 2 seconds
    TutorialDoctorT TutorialDoctor
    Help and Support

    Use the TIMER behavior under CUSTOM

    45BF2AEB-1532-4F1A-9F6A-7E7F260FAF7D.png


  • import text file
    TutorialDoctorT TutorialDoctor
    Help and Support

    A dictionary seems like it would be a more suitable behavior to use instead of an array. What are you trying to accomplish? You can use the HTTP Request behavior if your JSON file is stored somewhere on the internet.

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