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    hyperPad 1.28 is here!

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    • MurtazaM Offline
      Murtaza Admin
      last edited by KrystalYee

      End off the year with a brand new version of hyperPad, just in time for the holidays!

      We have fixed major bugs and crashes introduced in the previous update.

      hyperPad now has a smoother experience with the latest iOS updated allowing you to create and share your projects easier.

      We have also added new behaviors that will assist you in game creation- drawing tools, Boolean & more.

      What’s new:

      • You can use global behaviors to set up specified specific “Stop Touching”
        behaviors on specified objects
      • Eraser function in Render Texture

      What’s fixed:

      • Dictionary values are no longer deleting values
      • Get Array no longer deletes array values
      • When uploading images via multipart in HTTP Requests, keys are no longer
        defaulted to "image".
      • Opacity variation doesn't affect anything regardless of particle mode, now fixed
      • X and Y variation on Radial particle mode doesn't affect anything.
      • Stop All Sound Effects: FXBehavior: behavior no longer cuts off when replaying the
        same behavior.
      • Quitting the project in editor mode via the quit project behavior after closing an
        alert no longer causes the preview screen to shrink
      • Json parsing error fixed, Using the Loop behavior and getting currentValue
        parameter no longer returns an invalid dictionary.
      • Grid now turns off when selecting tools that are supposed to turn off the grid like
        Pan or Multi-Select
      • Deleting Audio from shoot behavior no longer causes the app to crash when
        opening up the behaviour to edit
      • Changing visibility of an object then pressing undo / redo now reverts the visibility
        visually.
      • Changing particle colors (as an object) now takes effect in preview mode
      • The modal transparency now stretches all the way over the whole viewport
      • Fixed bug where urls can be used to branch closed-source projects
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