Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. General Discussion
  3. Can hyperPad do…

Can hyperPad do…

Scheduled Pinned Locked Moved General Discussion
4 Posts 4 Posters 1.0k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • GadgetkkG Offline
    GadgetkkG Offline
    Gadgetkk
    wrote on last edited by
    #1

    Hi Everyone,

    I actually purchased hyperPad a long time ago but didn’t really get into it. But I want to give another go.

    What I would like to know is if I could do a factoring like game in hyperPad?

    The thing I’m struggling with in other engines is the most basic function on this type of game, moving objects along belts.

    Thank you in advance for any info and replies.

    RobinsonXR Aidan_FireA 2 Replies Last reply
    1
    • GadgetkkG Gadgetkk

      Hi Everyone,

      I actually purchased hyperPad a long time ago but didn’t really get into it. But I want to give another go.

      What I would like to know is if I could do a factoring like game in hyperPad?

      The thing I’m struggling with in other engines is the most basic function on this type of game, moving objects along belts.

      Thank you in advance for any info and replies.

      RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #2

      @Gadgetkk Yes, this is possible!

      There are a lot of ways of doing this, but I recommend using the While Colliding behavior and Move By behavior.

      The conveyor belts and the items that are being moved should both be wall objects. You can add a tag to the conveyor belts and in the moving objects, you can make it so While Colliding with the conveyor belt tag, Move By 0.1 meters in whichever direction.

      ClarissaC 1 Reply Last reply
      1
      • RobinsonXR RobinsonX

        @Gadgetkk Yes, this is possible!

        There are a lot of ways of doing this, but I recommend using the While Colliding behavior and Move By behavior.

        The conveyor belts and the items that are being moved should both be wall objects. You can add a tag to the conveyor belts and in the moving objects, you can make it so While Colliding with the conveyor belt tag, Move By 0.1 meters in whichever direction.

        ClarissaC Offline
        ClarissaC Offline
        Clarissa
        wrote on last edited by
        #3

        @RobinsonX said in Can hyperPad do…:

        @Gadgetkk Yes, this is possible!

        There are a lot of ways of doing this, but I recommend using the While Colliding behavior and Move By behavior.

        The conveyor belts and the items that are being moved should both be wall objects. You can add a tag to the conveyor belts and in the moving objects, you can make it so While Colliding with the conveyor belt tag, Move By 0.1 meters in whichever direction.

        1 Reply Last reply
        0
        • GadgetkkG Gadgetkk

          Hi Everyone,

          I actually purchased hyperPad a long time ago but didn’t really get into it. But I want to give another go.

          What I would like to know is if I could do a factoring like game in hyperPad?

          The thing I’m struggling with in other engines is the most basic function on this type of game, moving objects along belts.

          Thank you in advance for any info and replies.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4

          @Gadgetkk Like Factorio? Man, that would be interesting to try and make, it might not be easy but it’s most certainly possible.

          1 Reply Last reply
          0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Users
          • Search