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  3. Selecting object with 0 scale

Selecting object with 0 scale

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  • ThisT Offline
    ThisT Offline
    This
    wrote on last edited by
    #1

    I'm trying to use Scale to Behavior to have an object go from
    0/0 scale to 100/100 scale. Once I scale the object down to 0/0, however, I can no longer select it in on screen. I tap everywhere, but it doesn't register. Ideas?

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    • Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #2

      When you scale the object down to 0/0 it literally doesn't exist!
      It's got to be in positive units, and it can't be 0 units! :/

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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #3

        Try using the area select. Lol this is why I never add objects with a zero scale, instead I leave them at something that can be selected in the editor and use the scale behaviour to set it to zero when I want it that size.

        ThisT 1 Reply Last reply
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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #4

          Hmmm there should be an error not letting you scale to 0... unless we removed it and I don't remember.

          But try box select tool and select where it might be.

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          • Aidan_FireA Aidan_Fire

            Try using the area select. Lol this is why I never add objects with a zero scale, instead I leave them at something that can be selected in the editor and use the scale behaviour to set it to zero when I want it that size.

            ThisT Offline
            ThisT Offline
            This
            wrote on last edited by
            #5

            @Aidan-Oxley How would I scale it from 0 up?

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            • Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              Firstly, have it right at the start set it's own scale to 0 for 0 seconds (maybe also move it off the screen, otherwise for like 1 frame you will see it, then also add a behaviour to move it to the position you want), then simply scale it up to whatever you want it to be. If you still don't understand, I'll send you an example 🙂

              ThisT 1 Reply Last reply
              0
              • Aidan_FireA Aidan_Fire

                Firstly, have it right at the start set it's own scale to 0 for 0 seconds (maybe also move it off the screen, otherwise for like 1 frame you will see it, then also add a behaviour to move it to the position you want), then simply scale it up to whatever you want it to be. If you still don't understand, I'll send you an example 🙂

                ThisT Offline
                ThisT Offline
                This
                wrote on last edited by
                #7

                @Aidan-Oxley Perfect. Thanks!

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