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hyperPad

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  3. Suggestion: Dynamic Events

Suggestion: Dynamic Events

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  • Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by Jack8680
    #1

    and [y] are the coordinates), then the spawned objects could be listening for the same event with their X and Y coordinates. This means that specific spawned objects can be selected without having to loop through each of them.

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    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      Broadcast message with box container containing coordinates of object you wanna select, after received get coords and if coords are equal to box container do what you want it to do? But I think I sort of know what you mean? Would be good to be able to have 2 spawned objects be able to select each other in behaviours without making them collide.

      Jack de WildeJ 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        Broadcast message with box container containing coordinates of object you wanna select, after received get coords and if coords are equal to box container do what you want it to do? But I think I sort of know what you mean? Would be good to be able to have 2 spawned objects be able to select each other in behaviours without making them collide.

        Jack de WildeJ Offline
        Jack de WildeJ Offline
        Jack de Wilde
        wrote on last edited by
        #3

        @Aidan-Oxley but my point is that every object would receive that message, and every object would get their coordinates and check whether they are equal. With what I'm suggesting, only the object with those coordinates would run those behaviours, because they are the only ones listening for that particular event.

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #4

          This is actually something we were planning on doing. As well as being able to reference objects and dynamically put them into Object A / Object B places, or store them into arrays / dictionaries / attributes etc.

          However, this is most likely going to be a few updates away.

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