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    KrystalOS 2 (Suggestions)

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    WIP and Showcase
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    • D
      Deeeds @Kamdroid
      last edited by

      @Kamdroid WOW.

      The manner in which you know the capabilities and methodologies of hyperPad must be quite thorough for you to conceive of and then build something like this. It's incredible.

      I am abusing a "low code" policy and physics to do just about everything, and adapt my game design to the limitations I find in hyperPad, mostly.

      So to see something like this, a huge initiative with determination, it's incredible.

      WELL DONE!

      btw, I've been meaning to say this: Well done on all the little animations and use of transitions and fades to foretell and ease in and out the movements. Great consideration of the user experience and guidance of their focus. It was very noticeable on the little jump game where you had a first title screen that was basic, but clean and enjoyably animated, and every little movement in this Krystal OS. VERY GOOD!

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      • D
        Deeeds @Kamdroid
        last edited by

        @Kamdroid I've just requested an Xcode project for a demo scene I made, so I could look at the cocos2D code.

        It is as I suspected. They rely way to heavily on CADisplayLink, which is an unreliable mechanism, and upon which the reliance causes known bugs in cocos2D. One of those is memory leakage, another is the dropped frames (the stuttering) and a third is a generally diminishing responsiveness and performance that's only possible to 'fix' by closing the app or initiating an iOS system call that "backgrounds" the app. That's an up-swipe, down-swipe, app-switch swipe, pinch with four/five fingers or double tap the home button.

        Do you have a Dev Account and Xcode? I can show you how to manually fix this and gain significant improvements in the consistency of performance in your games, and stop memory leaks.

        KamdroidK 1 Reply Last reply Reply Quote 0
        • KamdroidK
          Kamdroid @Deeeds
          last edited by

          @Deeeds I don’t have one yet. I’d probably only get one when I’m full blown creating apps/games for the App Store.

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          • D
            Deeeds @Kamdroid
            last edited by

            @Kamdroid Ok.

            Are you at all familiar with Objective-C, Swift and/or any Apple Frameworks/SDKs?

            KamdroidK 1 Reply Last reply Reply Quote 0
            • KamdroidK
              Kamdroid @Deeeds
              last edited by

              @Deeeds Not at all, I personally prefer C#, like Xamarin

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              • D
                Deeeds @Kamdroid
                last edited by

                @Kamdroid Oh... Java's slightly more legitimate younger brother.

                KamdroidK 1 Reply Last reply Reply Quote 0
                • KamdroidK
                  Kamdroid @Deeeds
                  last edited by

                  @Deeeds I know, but I don't like Java. And Xamarin is pretty good, and it also supports cross platform apps

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                  • D
                    Deeeds @Kamdroid
                    last edited by

                    @Kamdroid I think Xamarin is one of the most impressive software endeavours I've seen in a long while. The incorporation of frameworks, natively, is incredible.

                    The odd thing, this (worthy) project nearly starved to death not so long ago. Now it's THRIVING.

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                    • KamdroidK
                      Kamdroid
                      last edited by Kamdroid

                      Anyone have suggestions for what to add next to KrystalOS?

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                      • KamdroidK
                        Kamdroid
                        last edited by

                        Still waiting for suggestions πŸ˜…

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                        • KamdroidK
                          Kamdroid
                          last edited by

                          I've kind of stopped development on this, because I have other projects.
                          When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub.

                          Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).

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