How to import SpriteSheets and their plist?
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@Hamed How is 256x256x8 getting you to 2048x2048?
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Its x :256 * 8, y: 256 * 8
The axis are independent.
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@Hamed So you fill the sprite sheet in a diagonal line?
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Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.
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@Hamed So you're doing this?
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Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.
This is the final image its producing
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And I can only add 7 and not 8.
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Another bug to add to the list!
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@Hamed Cheers, if you can, aim for wrapping, like this:
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@Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.