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    How to import SpriteSheets and their plist?

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    • D
      Deeeds @Hamed
      last edited by

      @Hamed How is 256x256x8 getting you to 2048x2048?

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      • HamedH
        Hamed Admin
        last edited by

        Its x :256 * 8, y: 256 * 8

        The axis are independent.

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        • D
          Deeeds @Hamed
          last edited by

          @Hamed So you fill the sprite sheet in a diagonal line?

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          • HamedH
            Hamed Admin
            last edited by

            Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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            • D
              Deeeds @Hamed
              last edited by

              @Hamed So you're doing this?

              0_1513271259809_grid8x8.png

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              • HamedH
                Hamed Admin
                last edited by

                Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                • HamedH
                  Hamed Admin
                  last edited by Hamed

                  And I can only add 7 and not 8.

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                  • HamedH
                    Hamed Admin
                    last edited by

                    Another bug to add to the list!

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                    • D
                      Deeeds @Hamed
                      last edited by

                      @Hamed Cheers, if you can, aim for wrapping, like this:

                      0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                      • D
                        Deeeds @Hamed
                        last edited by

                        @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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