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    How to import SpriteSheets and their plist?

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    • HamedH Offline
      Hamed Admin
      last edited by Hamed

      So here are the steps I took:

      1. Import one of the images. It will have a graphic label in the assets library.

      2. Press and hold the graphic. Tap on Add animation.

      3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

      4. create a name for your your animation and press save.

      This creates a sprite sheet with your 8 images.

      If you wanted all 40 of the images, aim for 51px per image

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      • D Offline
        Deeeds @Hamed
        last edited by

        @Hamed How is 256x256x8 getting you to 2048x2048?

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        • HamedH Offline
          Hamed Admin
          last edited by

          Its x :256 * 8, y: 256 * 8

          The axis are independent.

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          • D Offline
            Deeeds @Hamed
            last edited by

            @Hamed So you fill the sprite sheet in a diagonal line?

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            • HamedH Offline
              Hamed Admin
              last edited by

              Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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              • D Offline
                Deeeds @Hamed
                last edited by

                @Hamed So you're doing this?

                0_1513271259809_grid8x8.png

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                • HamedH Offline
                  Hamed Admin
                  last edited by

                  Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                  This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                  • HamedH Offline
                    Hamed Admin
                    last edited by Hamed

                    And I can only add 7 and not 8.

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                    • HamedH Offline
                      Hamed Admin
                      last edited by

                      Another bug to add to the list!

                      D 1 Reply Last reply Reply Quote 0
                      • D Offline
                        Deeeds @Hamed
                        last edited by

                        @Hamed Cheers, if you can, aim for wrapping, like this:

                        0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                        • D Offline
                          Deeeds @Hamed
                          last edited by

                          @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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