How to import SpriteSheets and their plist?
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Working on updating our roadmap with known bugs and issues.
BM Fonts have the same issue.However, I just thought of a work around.
You can send your self the .tap project, extract it on a computer (it's just a zip).Then add your assets manually. However, make sure you have both retina and non retina version and they have the correct naming scheme (check out the other assets).
There is also a hidden meta data file that tells hyperPad what the asset is.If you download an art pack from the asset library you should be able to figure out the structure.
I know this suck. Hopefully the dropbox integration will be back in the next update.
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So here are the steps I took:
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Import one of the images. It will have a graphic label in the assets library.
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Press and hold the graphic. Tap on Add animation.
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Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).
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create a name for your your animation and press save.
This creates a sprite sheet with your 8 images.
If you wanted all 40 of the images, aim for 51px per image
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So here are the steps I took:
-
Import one of the images. It will have a graphic label in the assets library.
-
Press and hold the graphic. Tap on Add animation.
-
Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).
-
create a name for your your animation and press save.
This creates a sprite sheet with your 8 images.
If you wanted all 40 of the images, aim for 51px per image
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Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.
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