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    How to import SpriteSheets and their plist?

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    • D
      Deeeds @Murtaza
      last edited by Deeeds

      @Murtaza More fun... my sprite sheet is deliberately less than a 2048x2048 sheet. In other words, it's 40 images of 256x256.

      As individual images, so I can import them.

      I've figured out how I'm supposed to import them, and got as far as selecting them, but then got a warning and failure because this will create, as far as hyperPad is concerned, a sprite sheet larger than 2048 x 2048.

      Which it simply won't. They're sequentially numbered, out of After Effects, "File_Name_00XX.png"

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      • D
        Deeeds @Deeeds
        last edited by

        @Murtaza I've just tried importing only 8 of them, which can't go past 2048 even in a straight line (one row), and it's failed with the same warning.

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        • D
          Deeeds @Murtaza
          last edited by

          @Murtaza In the Frame and Animation Previews, the size is reported wrongly as 128 x 128 px

          This should be points, not px, as it's translating to 4.00 x 4.00 metres.

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          • HamedH
            Hamed Admin
            last edited by

            When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

            Its maximum 2048 on each side. So if you have 2050px by 10px for example, it will error out.

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            • D
              Deeeds @Hamed
              last edited by

              @Hamed So it's got the right images, then... and knows they're square, and that they're not larger than 2048... why is it failing to make a sprite sheet and reporting a "size too big" error?

              I've tried with 5 images, this works. Any more than that... fail.

              Each image is exactly 256 x 256...

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              • D
                Deeeds @Hamed
                last edited by

                @Hamed said in How to import SpriteSheets and their plist?:

                When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

                Strictly speaking, this is ONLY accurate information if it lets me know it's creating a 1x version for me. Otherwise I feel like I've lost half my pixel information. And I love my pixels. Every single one of them.

                They're my little digital minions.

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                • HamedH
                  Hamed Admin
                  last edited by

                  Can you email us the images that you're using so I can re-create this and see whats going on?

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                  • D
                    Deeeds @Hamed
                    last edited by

                    @Hamed try these: https://www.dropbox.com/sh/jq2iedb8aw1gw1w/AAAoOxfVzrhc7GTVn-c0VKMha?dl=0

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                    • D
                      Deeeds @Murtaza
                      last edited by

                      @Murtaza I can't get this to work the way I want. Placement issues abound. And very time consuming.

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                      • HamedH
                        Hamed Admin
                        last edited by Hamed

                        So here are the steps I took:

                        1. Import one of the images. It will have a graphic label in the assets library.

                        2. Press and hold the graphic. Tap on Add animation.

                        3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

                        4. create a name for your your animation and press save.

                        This creates a sprite sheet with your 8 images.

                        If you wanted all 40 of the images, aim for 51px per image

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                        • D
                          Deeeds @Hamed
                          last edited by

                          @Hamed How is 256x256x8 getting you to 2048x2048?

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                          • HamedH
                            Hamed Admin
                            last edited by

                            Its x :256 * 8, y: 256 * 8

                            The axis are independent.

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                            • D
                              Deeeds @Hamed
                              last edited by

                              @Hamed So you fill the sprite sheet in a diagonal line?

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                              • HamedH
                                Hamed Admin
                                last edited by

                                Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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                                • D
                                  Deeeds @Hamed
                                  last edited by

                                  @Hamed So you're doing this?

                                  0_1513271259809_grid8x8.png

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                                  • HamedH
                                    Hamed Admin
                                    last edited by

                                    Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                                    This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                                    • HamedH
                                      Hamed Admin
                                      last edited by Hamed

                                      And I can only add 7 and not 8.

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                                      • HamedH
                                        Hamed Admin
                                        last edited by

                                        Another bug to add to the list!

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                                        • D
                                          Deeeds @Hamed
                                          last edited by

                                          @Hamed Cheers, if you can, aim for wrapping, like this:

                                          0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                                          • D
                                            Deeeds @Hamed
                                            last edited by

                                            @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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