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    How to import SpriteSheets and their plist?

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    • D Offline
      Deeeds @Deeeds
      last edited by

      @Murtaza I've just tried importing only 8 of them, which can't go past 2048 even in a straight line (one row), and it's failed with the same warning.

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      • D Offline
        Deeeds @Murtaza
        last edited by

        @Murtaza In the Frame and Animation Previews, the size is reported wrongly as 128 x 128 px

        This should be points, not px, as it's translating to 4.00 x 4.00 metres.

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        • HamedH Offline
          Hamed Admin
          last edited by

          When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

          Its maximum 2048 on each side. So if you have 2050px by 10px for example, it will error out.

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          • D Offline
            Deeeds @Hamed
            last edited by

            @Hamed So it's got the right images, then... and knows they're square, and that they're not larger than 2048... why is it failing to make a sprite sheet and reporting a "size too big" error?

            I've tried with 5 images, this works. Any more than that... fail.

            Each image is exactly 256 x 256...

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            • D Offline
              Deeeds @Hamed
              last edited by

              @Hamed said in How to import SpriteSheets and their plist?:

              When importing an image, it counts it as the @2x version. So if you're uploading a 256 x 256 image, its actually, creating the @1x version for you. So the 128x128 px is accurate.

              Strictly speaking, this is ONLY accurate information if it lets me know it's creating a 1x version for me. Otherwise I feel like I've lost half my pixel information. And I love my pixels. Every single one of them.

              They're my little digital minions.

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              • HamedH Offline
                Hamed Admin
                last edited by

                Can you email us the images that you're using so I can re-create this and see whats going on?

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                • D Offline
                  Deeeds @Hamed
                  last edited by

                  @Hamed try these: https://www.dropbox.com/sh/jq2iedb8aw1gw1w/AAAoOxfVzrhc7GTVn-c0VKMha?dl=0

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                  • D Offline
                    Deeeds @Murtaza
                    last edited by

                    @Murtaza I can't get this to work the way I want. Placement issues abound. And very time consuming.

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                    • HamedH Offline
                      Hamed Admin
                      last edited by Hamed

                      So here are the steps I took:

                      1. Import one of the images. It will have a graphic label in the assets library.

                      2. Press and hold the graphic. Tap on Add animation.

                      3. Since each image is 256 x 256 px, this means you can only select 8 images (Max 2048 x 2048 px).

                      4. create a name for your your animation and press save.

                      This creates a sprite sheet with your 8 images.

                      If you wanted all 40 of the images, aim for 51px per image

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                      • D Offline
                        Deeeds @Hamed
                        last edited by

                        @Hamed How is 256x256x8 getting you to 2048x2048?

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                        • HamedH Offline
                          Hamed Admin
                          last edited by

                          Its x :256 * 8, y: 256 * 8

                          The axis are independent.

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                          • D Offline
                            Deeeds @Hamed
                            last edited by

                            @Hamed So you fill the sprite sheet in a diagonal line?

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                            • HamedH Offline
                              Hamed Admin
                              last edited by

                              Oh i see the confusion. Its not actually multiplying 2048 and 2048. Your final image must be less than 2048 on the x direction and 2048 in the y direction.

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                              • D Offline
                                Deeeds @Hamed
                                last edited by

                                @Hamed So you're doing this?

                                0_1513271259809_grid8x8.png

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                                • HamedH Offline
                                  Hamed Admin
                                  last edited by

                                  Hmmm. No, but I see what you mean. I should definitely be able to fill up a 2048 by 2048 area.

                                  This is the final image its producing 0_1513271460638_IMG_0008-hd.png

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                                  • HamedH Offline
                                    Hamed Admin
                                    last edited by Hamed

                                    And I can only add 7 and not 8.

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                                    • HamedH Offline
                                      Hamed Admin
                                      last edited by

                                      Another bug to add to the list!

                                      D 1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        Deeeds @Hamed
                                        last edited by

                                        @Hamed Cheers, if you can, aim for wrapping, like this:

                                        0_1513271708563_Screen Shot 2017-12-15 at 1.14.07 AM.png

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                                        • D Offline
                                          Deeeds @Hamed
                                          last edited by

                                          @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.

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