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hyperPad

hyperPad Forum

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  3. hyperPad 1.20 is here!

hyperPad 1.20 is here!

Scheduled Pinned Locked Moved Announcements
21 Posts 7 Posters 13.3k Views 1 Watching
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  • RobinsonXR
    RobinsonXR
    RobinsonX
    wrote on last edited by
    #10

    @GameCRAZY Okay, now I'm clueless. 😟

    1 Reply Last reply
    0
    • Michael KhalfinG Michael Khalfin

      @robinsonx Nope... :\

      Aidan_FireA
      Aidan_FireA
      Aidan_Fire
      wrote on last edited by
      #11

      @gamecrazy That's strange. I've never downloaded an update for an app and have the update do nothing for me while it works for others.

      Michael KhalfinG 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        @gamecrazy That's strange. I've never downloaded an update for an app and have the update do nothing for me while it works for others.

        Michael KhalfinG
        Michael KhalfinG
        Michael Khalfin
        wrote on last edited by
        #12

        @aidan-oxley Absolutely! This is so weird!

        1 Reply Last reply
        0
        • Michael KhalfinG
          Michael KhalfinG
          Michael Khalfin
          wrote on last edited by
          #13

          All of a sudden it works! LOL

          1 Reply Last reply
          0
          • RobinsonXR
            RobinsonXR
            RobinsonX
            wrote on last edited by
            #14

            @GameCRAZY What? One of weirdest bugs yet! Why would your device do that...? πŸ€”

            1 Reply Last reply
            0
            • Michael KhalfinG
              Michael KhalfinG
              Michael Khalfin
              wrote on last edited by
              #15

              @Murtaza How do we use the new feature for Broadcast/Receive messages behaviors to communicate with Xcode?

              1 Reply Last reply
              0
              • HamedH
                HamedH
                Hamed
                Admin
                wrote on last edited by
                #16

                @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

                [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                  // in app purchase logic
                  // ...
                  // Tell behaviours that purchase was successfull
                  [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
                }]
                
                D Wazk MobileW 2 Replies Last reply
                0
                • HamedH Hamed

                  @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

                  [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                    // in app purchase logic
                    // ...
                    // Tell behaviours that purchase was successfull
                    [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
                  }]
                  
                  D
                  D
                  Deeeds
                  wrote on last edited by Deeeds
                  #17

                  @hamed for you...

                  0_1530989201885_ca9eeb31-5f67-4ed2-9f1a-35e7719fc24f-image.png

                  HamedH 1 Reply Last reply
                  1
                  • D Deeeds

                    @hamed for you...

                    0_1530989201885_ca9eeb31-5f67-4ed2-9f1a-35e7719fc24f-image.png

                    HamedH
                    HamedH
                    Hamed
                    Admin
                    wrote on last edited by
                    #18

                    @deeeds look at argument to a function call. I don’t really get your point...

                    D 1 Reply Last reply
                    0
                    • HamedH Hamed

                      @deeeds look at argument to a function call. I don’t really get your point...

                      D
                      D
                      Deeeds
                      wrote on last edited by
                      #19

                      @hamed

                      Perhaps you have a better memory than me, and most others. I find Objective-C Block syntax notoriously, how do I say this nicely... obtuse, peculiar, arbitrary and mindbendingly hard to remember.

                      There's a quite famous little web site that features this information. I made it into an iPad wallpaper, so that it was always nearby, instantly. Just wake your iPad, and there it is.

                      1 Reply Last reply
                      0
                      • HamedH
                        HamedH
                        Hamed
                        Admin
                        wrote on last edited by
                        #20

                        Goshdarnblocksyntax. I recognized it as soon as you posted it. No worries. It always trips me up too.

                        1 Reply Last reply
                        0
                        • HamedH Hamed

                          @GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:

                          [behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) {
                            // in app purchase logic
                            // ...
                            // Tell behaviours that purchase was successfull
                            [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"]
                          }]
                          
                          Wazk MobileW
                          Wazk MobileW
                          Wazk Mobile
                          wrote on last edited by
                          #21

                          @hamed
                          where would you have to put this code?

                          1 Reply Last reply
                          0

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