Version 1.20 now available!
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Finally! So excited!
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HYPE!! Loving the new update! :D
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@Murtaza Iโm not getting any of the features from the new update. ๐
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@GameCRAZY Wait what? Restart HyperPad?
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@robinsonx Iโll try restarting my iPad. Already updated Hyperpad on the App Store (and checked again to make sure), cleared project cache, and asset cache.
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Logged in and out of Hyperpad & restarted iPad. Nothing.
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Hit the ... in the projects tab.
It should have the clean project feature.. ._. -
@robinsonx Nope... :\
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@GameCRAZY Okay, now I'm clueless. ๐
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@gamecrazy That's strange. I've never downloaded an update for an app and have the update do nothing for me while it works for others.
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@aidan-oxley Absolutely! This is so weird!
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All of a sudden it works! LOL
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@GameCRAZY What? One of weirdest bugs yet! Why would your device do that...? ๐ค
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@Murtaza How do we use the new feature for Broadcast/Receive messages behaviors to communicate with Xcode?
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@GameCRAZY It works similar to behaviours. In Xcode, you would broadcast a value with a key and you would create a receive behaviour with a key:
[behaviours addReceiveKey:@"inAppPurchase" withBlock:^(NSString * purchaseId) { // in app purchase logic // ... // Tell behaviours that purchase was successfull [behaviours broadcastValue:@"success" withKey:@"purchaseComplete"] }]
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@hamed for you...
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@deeeds look at argument to a function call. I donโt really get your point...
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Perhaps you have a better memory than me, and most others. I find Objective-C Block syntax notoriously, how do I say this nicely... obtuse, peculiar, arbitrary and mindbendingly hard to remember.
There's a quite famous little web site that features this information. I made it into an iPad wallpaper, so that it was always nearby, instantly. Just wake your iPad, and there it is.
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Goshdarnblocksyntax. I recognized it as soon as you posted it. No worries. It always trips me up too.
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@hamed
where would you have to put this code?