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hyperPad

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  3. Share data/Box Containers across objects

Share data/Box Containers across objects

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  • Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by Aidan_Fire
    #1

    This isn't super necessary to have, but it would be nice if behaviour outputs (at least Box Containers since they can easily store data from other behaviours within the object) could be shared across objects. We used to be able to do this using the old broadcast/receive message system, where broadcast message could broadcast a box container, and the receive message could use that to have permanent access to that box container.

    Short video showing this in an old project: 0_1561972028227_C6E43F6A-3391-4BCE-8093-2B35BB923903.MP4

    At the moment the newer iOS has this thing where you can drag photos/files across apps by just holding it down, could hyperPad have a similar thing? By the way, if you try to drag inputs across objects you end up with this minor bug: 0_1561972123582_1F765D68-ED7F-490E-9CAF-CD26E768CE8A.MP4

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #2

      Hmmmmmmm....

      Instead of having to switch between objects to share data, why not have it global?

      There could be a tab where all your Box Containers, Values, Dictionaries and Arrays will be and you can simply drag their output into other behaviors in other objects.

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      • T-StudiosT Offline
        T-StudiosT Offline
        T-Studios
        wrote on last edited by
        #3

        I may be misinterpreting what you are saying, but can’t you already do this with attributes?

        Aidan_FireA 1 Reply Last reply
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        • T-StudiosT T-Studios

          I may be misinterpreting what you are saying, but can’t you already do this with attributes?

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4

          @t-studios Yes, except you have to use Get Atrribute every time you update it. For most projects this doesn't really matter, but if you really need maximum efficiency this MIGHT be useful (I'm not sure how much each behaviour being run affects performance), since it removes the need to broadcast a message and get the attribute for every object that uses this. Also, I imagine Get Attribute might take up extra memory (especially if it's a very big attribute) because it sort of saves the attribute inside the behaviour itself.

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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #5

            I just think a way for other objects to properly have access to input fields from other objects should be a thing. Especially since when small bugs in hyperPad happen that cause this (for example duplicating an object, and the inputs not updating to the behaviours in the new object) the behaviours still work fine.

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